Mr. Game & Watch
Neutral Air
First Active
20
Last Active
29
Total
44 frames
Landing lag
15
Autocancel
<3 44>
Damage
16%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100
Up Air
First Active
7
Last Active
22
Total
39 frames
Landing lag
15
Autocancel
<7 39>
Damage
7 / 9%
Angle
94 / 90
Effect
Normal
Base Knockback
12 / 55
Knockback Growth
100
Back Air
First Active
10
Last Active
24
Total
39 frames
Landing lag
18
Autocancel
<10 39>
Damage
3%
Angle
68
Effect
Slash
Base Knockback
80
Knockback Growth
60
Forward Air
First Active
10
Last Active
32
Total
44 frames
Landing lag
25 (12 L-Cancelled)
Autocancel
<3 44>
Damage
16 / 6%
Angle
361
Effect
Normal
Base Knockback
30 / 10
Knockback Growth
80
Down Air
First Active
12
Last Active
38
Total
49 frames
Landing lag
20 (10 L-Cancelled)
Autocancel
<6 49>
Damage
14 / 13%
Angle
270 / 60
Effect
Normal
Base Knockback
20
Knockback Growth
100
Jab 1
First Active
4
Last Active
6
Total
17 frames
IASA
16
Damage
3%
Angle
85 / 83
Effect
Normal
Knockback Growth
100
Set Knockback
20
Rapid Jabs
Damage
3%
Angle
70
Effect
Normal
Knockback Growth
100
Set Knockback
18
Dashattack
First Active
6
Last Active
29
Total
37 frames
Damage
9%
Angle
120
Effect
Normal
Base Knockback
70
Knockback Growth
30
Up Smash
First Active
24
Last Active
28
Total
44 frames
IASA
40
Damage
18%
Angle
83
Effect
Normal
Base Knockback
40
Knockback Growth
96
Forward Smash
First Active
13
Last Active
33
Total
44 frames
IASA
42
Damage
18 / 14 / 6%
Angle
55 / 361
Effect
Fire / Normal
Base Knockback
44
Knockback Growth
100
Down Smash
First Active
15
Last Active
19
Total
34 frames
Damage
16 / 10%
Angle
80 / 20
Effect
Normal
Base Knockback
60 / 10
Knockback Growth
90 / 50
Forward Tilt
First Active
13
Last Active
30
Total
44 frames
IASA
42
Damage
10%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Up Tilt
First Active
9
Last Active
29
Total
31 frames
Damage
9%
Angle
100
Effect
Normal
Base Knockback
30
Knockback Growth
127 / 125 / 123
Down Tilt
First Active
6
Last Active
13
Total
29 frames
IASA
26
Damage
12 / 9%
Angle
85 / 361
Effect
Normal
Base Knockback
65 / 80
Knockback Growth
100 / 40
Chef
First Active
18
Last Active
21
Total
49 frames
Damage
4 / 5%
Angle
70 / 10
Effect
Normal / Flame
Base Knockback
20 / 60
Knockback Growth
50 / 30
Judgement
First Active
16
Last Active
29
Total
49 frames
Damage
2 / 4 / 6 / 8 / 3 / 12 / 14 / 32%
Angle
361 / 140 / 40 / 75 / 20 / 80
Effect
Normal / Slash / Electric / Flame / Freezing
Base Knockback
0 / 10 / 45 / 50 / 30 / 100
Knockback Growth
0 / 40 / 50 / 80 / 100
Set Knockback
0 / 70
Judgement (Air)
First Active
16
Last Active
29
Total
49 frames
Damage
2 / 4 / 6 / 8 / 3 / 12 / 14 / 32%
Angle
361 / 140 / 40 / 75 / 20 / 80
Effect
Normal / Slash / Electric / Flame / Freezing
Base Knockback
0 / 10 / 45 / 50 / 30 / 100
Knockback Growth
0 / 40 / 50 / 80 / 100
Set Knockback
0 / 70
Oil Panic
First Active
2
Last Active
37
Total
49 frames
Damage
5 / 9 / 14 / 19 / 23 / 27 / 32 / 36 / 41 / 50 / 117 / 167%
Angle
361
Effect
Normal
Base Knockback
30
Knockback Growth
80
Oil Panic (Air)
First Active
2
Last Active
37
Total
49 frames
Damage
1%
Angle
361
Effect
Normal
Base Knockback
30
Knockback Growth
80
Fire
First Active
1
Last Active
37
Total
39 frames
Landing lag
40
Damage
6%
Angle
80
Effect
Normal
Base Knockback
50
Knockback Growth
80
Fire (Air)
First Active
1
Last Active
37
Total
39 frames
Landing lag
40
Damage
6%
Angle
80
Effect
Normal
Base Knockback
50
Knockback Growth
80
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
Total
27 frames
Damage
8%
Angle
68
Effect
Normal
Base Knockback
100
Knockback Growth
40
There is no GIF available
Back throw
Total
66 frames
Damage
8%
Angle
112
Effect
Normal
Base Knockback
100
Knockback Growth
40
There is no GIF available
Up throw
Total
39 frames
Damage
8%
Angle
90
Effect
Normal
Base Knockback
100
Knockback Growth
40
There is no GIF available
Down throw
Total
39 frames
Damage
8%
Angle
88
Effect
Normal
Base Knockback
80
Knockback Growth
40
Spotdodge
First Active
2
Last Active
12
Total
32 frames
Airdodge
Total
49 frames
Roll backwards
First Active
4
Last Active
19
Total
35 frames
Roll forwards
First Active
4
Last Active
19
Total
35 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
8 / 6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50