Roy

Neutral Air

First Active
7
Last Active
20
Total
57 frames
IASA
50
Landing lag
20 (10 L-Cancelled)
Autocancel
<7 31>
Damage
4 / 6 / 8%
Angle
90 / 100 / 361
Effect
Normal / Slash
Base Knockback
30 / 50
Knockback Growth
40 / 80

Up Air

First Active
5
Last Active
10
Total
52 frames
IASA
49
Landing lag
18 (9 L-Cancelled)
Autocancel
<5 29>
Damage
9 / 6%
Angle
80
Effect
Slash / Normal
Base Knockback
20 / 10
Knockback Growth
70

Back Air

First Active
8
Last Active
10
Total
45 frames
IASA
43
Landing lag
24 (12 L-Cancelled)
Autocancel
<1 33>
Damage
9 / 6%
Angle
361
Effect
Slash / Normal
Base Knockback
30 / 10
Knockback Growth
70

Forward Air

First Active
5
Last Active
7
Total
38 frames
IASA
35
Landing lag
20 (10 L-Cancelled)
Autocancel
<1 29>
Damage
8 / 5%
Angle
361
Effect
Slash / Normal
Base Knockback
30 / 10
Knockback Growth
70

Down Air

First Active
7
Last Active
10
Total
68 frames
IASA
64
Landing lag
32 (16 L-Cancelled)
Autocancel
<7 54>
Damage
6 / 9%
Angle
90 / 361 / 270
Effect
Normal / Slash
Base Knockback
40
Knockback Growth
70

Jab 1

First Active
4
Last Active
7
Total
31 frames
IASA
26
Damage
3 / 6 / 5%
Angle
361
Effect
Normal / Slash
Base Knockback
5 / 30
Knockback Growth
60

Dashattack

First Active
12
Last Active
15
Total
57 frames
IASA
40
Damage
6 / 12%
Angle
361 / 110
Effect
Normal / Slash
Base Knockback
35 / 70
Knockback Growth
60 / 55

Up Smash

First Active
15
Last Active
24
Total
62 frames
IASA
46
Damage
2 / 10%
Angle
259 / 98 / 90
Effect
Fire
Base Knockback
0 / 73
Knockback Growth
100 / 90
Set Knockback
120 / 0

Forward Smash

First Active
12
Last Active
14
Total
57 frames
IASA
54
Damage
20 / 12%
Angle
361
Effect
Slash / Normal
Base Knockback
80 / 30
Knockback Growth
65

Down Smash

First Active
6
Last Active
25
Total
74 frames
IASA
72
Damage
21 / 14 / 16 / 8%
Angle
75 / 361
Effect
Slash / Normal
Base Knockback
42 / 15
Knockback Growth
70 / 100 / 68

Forward Tilt

First Active
9
Last Active
13
Total
40 frames
IASA
40
Damage
7 / 12 / 10%
Angle
361
Effect
Normal / Slash
Base Knockback
30 / 60
Knockback Growth
70

Up Tilt

First Active
7
Last Active
13
Total
45 frames
IASA
40
Damage
8 / 9 / 10 / 6%
Angle
110 / 361 / 85
Effect
Slash / Normal
Base Knockback
35 / 20
Knockback Growth
120 / 118 / 116 / 100

Down Tilt

First Active
8
Last Active
10
Total
57 frames
IASA
20
Damage
6 / 10 / 12%
Angle
80
Effect
Normal / Slash
Base Knockback
70 / 90
Knockback Growth
40

Double Edged Dance (2 Forward/Neutral/Down)

First Active
14
Last Active
16
Total
40 frames
Damage
6 / 4%
Angle
35 / 80 / 56 / 105
Effect
Slash / Normal
Base Knockback
40 / 20
Knockback Growth
35 / 60

Double Edged Dance (2, Up)

First Active
12
Last Active
15
Total
40 frames
Damage
6 / 4%
Angle
96
Effect
Slash / Normal
Base Knockback
50
Knockback Growth
30

Double Edged Dance (3, Forward/Neutral)

First Active
11
Last Active
14
Total
46 frames
Damage
10 / 8%
Angle
361
Effect
Slash / Normal
Base Knockback
50
Knockback Growth
110

Double Edged Dance (3, Up)

First Active
13
Last Active
17
Total
46 frames
Damage
10 / 8 / 7 / 5%
Angle
280 / 270 / 60
Effect
Slash / Normal
Base Knockback
80 / 36 / 60
Knockback Growth
60 / 40

Double Edged Dance (3, Down)

Total
46 frames
Damage
3 / 5%
Angle
95 / 90 / 75 / 64
Effect
Flame
Base Knockback
30 / 0 / 70
Knockback Growth
100
Set Knockback
30 / 0

Double Edged Dance (4, Forward/Neutral)

First Active
23
Last Active
26
Total
50 frames
Damage
13 / 10%
Angle
361
Effect
Flame
Base Knockback
35
Knockback Growth
135

Double Edged Dance (4, Up)

First Active
20
Last Active
25
Total
50 frames
Damage
10 / 13%
Angle
40
Effect
Flame
Base Knockback
22
Knockback Growth
130

Double Edged Dance (4, Down)

Total
50 frames
Damage
3 / 5%
Angle
80 / 361
Effect
Flame
Base Knockback
2 / 30
Knockback Growth
40 / 110

Flare Blade

First Active
16
Last Active
21
Total
45 frames
Damage
6 / 50%
Angle
361
Effect
Flame
Base Knockback
40 / 50
Knockback Growth
110 / 83

Double Edged Dance

First Active
6
Last Active
8
Total
29 frames
Damage
5 / 4%
Angle
60 / 80 / 96 / 85
Effect
Slash / Normal
Base Knockback
50 / 40
Knockback Growth
25

Double Edged Dance (Air)

First Active
6
Last Active
8
Total
29 frames
Damage
5 / 4%
Angle
96 / 85 / 60 / 80
Effect
Slash / Normal
Base Knockback
40 / 50
Knockback Growth
25

Counter

First Active
8
Last Active
20
Total
59 frames
Damage
1%
Angle
361
Effect
Flame
Base Knockback
30
Knockback Growth
90 / 70

Counter (Air)

First Active
8
Last Active
20
Total
59 frames
Damage
1%
Angle
361
Effect
Flame
Base Knockback
30
Knockback Growth
90 / 70

Blazer

First Active
9
Last Active
21
Total
48 frames
Landing lag
30
Damage
5 / 3 / 2 / 1%
Angle
84 / 361
Effect
Flame / Slash
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
200 / 80 / 160 / 0 / 100

Blazer (Air)

First Active
9
Last Active
21
Total
48 frames
Landing lag
30
Damage
5 / 3 / 2 / 1%
Angle
84 / 361
Effect
Flame / Slash
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
200 / 80 / 160 / 0 / 100

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
10
Last Active
11
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30

Forward throw

Total
31 frames
Damage
5%
Angle
45
Effect
Normal
Base Knockback
70
Knockback Growth
45

Back throw

Total
44 frames
Damage
5%
Angle
117
Effect
Normal
Base Knockback
70
Knockback Growth
45

Up throw

Total
44 frames
Damage
5%
Angle
97
Effect
Normal
Base Knockback
60
Knockback Growth
130

Down throw

Total
42 frames
Damage
6%
Angle
120
Effect
Normal
Base Knockback
65
Knockback Growth
60

Spotdodge

First Active
2
Last Active
18
Total
27 frames

Airdodge

Total
49 frames

Roll backwards

First Active
4
Last Active
23
Total
35 frames

Roll forwards

First Active
4
Last Active
19
Total
35 frames

Getup-Attack (Back)

Total
49 frames

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Slash
Base Knockback
80
Knockback Growth
50

Getup-Roll Forward (Back)

Total
35 frames

Getup-Roll Forward (Stomach)

Total
35 frames

Getup-Roll Backward (Back)

Total
35 frames

Getup-Roll Backward (Stomach)

Total
35 frames

Tech-Wall

Total
31 frames
IASA
6

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames

Edge attack

Damage
8 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90

Edge Attack (Slow)

Edge Climb

Edge Climb (Slow)

Edge Roll Up

Edge Roll Up (Slow)

Edge Jump Up

Edge Jump Up (Slow)