Roy
Neutral Air
First Active
7
Last Active
20
Total
57 frames
IASA
50
Landing lag
20 (10 L-Cancelled)
Autocancel
<7 31>
Damage
4 / 6 / 8%
Angle
90 / 100 / 361
Effect
Normal / Slash
Base Knockback
30 / 50
Knockback Growth
40 / 80
Up Air
First Active
5
Last Active
10
Total
52 frames
IASA
49
Landing lag
18 (9 L-Cancelled)
Autocancel
<5 29>
Damage
9 / 6%
Angle
80
Effect
Slash / Normal
Base Knockback
20 / 10
Knockback Growth
70
Back Air
First Active
8
Last Active
10
Total
45 frames
IASA
43
Landing lag
24 (12 L-Cancelled)
Autocancel
<1 33>
Damage
9 / 6%
Angle
361
Effect
Slash / Normal
Base Knockback
30 / 10
Knockback Growth
70
Forward Air
First Active
5
Last Active
7
Total
38 frames
IASA
35
Landing lag
20 (10 L-Cancelled)
Autocancel
<1 29>
Damage
8 / 5%
Angle
361
Effect
Slash / Normal
Base Knockback
30 / 10
Knockback Growth
70
Down Air
First Active
7
Last Active
10
Total
68 frames
IASA
64
Landing lag
32 (16 L-Cancelled)
Autocancel
<7 54>
Damage
6 / 9%
Angle
90 / 361 / 270
Effect
Normal / Slash
Base Knockback
40
Knockback Growth
70
Jab 1
First Active
4
Last Active
7
Total
31 frames
IASA
26
Damage
3 / 6 / 5%
Angle
361
Effect
Normal / Slash
Base Knockback
5 / 30
Knockback Growth
60
Dashattack
First Active
12
Last Active
15
Total
57 frames
IASA
40
Damage
6 / 12%
Angle
361 / 110
Effect
Normal / Slash
Base Knockback
35 / 70
Knockback Growth
60 / 55
Up Smash
First Active
15
Last Active
24
Total
62 frames
IASA
46
Damage
2 / 10%
Angle
259 / 98 / 90
Effect
Fire
Base Knockback
0 / 73
Knockback Growth
100 / 90
Set Knockback
120 / 0
Forward Smash
First Active
12
Last Active
14
Total
57 frames
IASA
54
Damage
20 / 12%
Angle
361
Effect
Slash / Normal
Base Knockback
80 / 30
Knockback Growth
65
Down Smash
First Active
6
Last Active
25
Total
74 frames
IASA
72
Damage
21 / 14 / 16 / 8%
Angle
75 / 361
Effect
Slash / Normal
Base Knockback
42 / 15
Knockback Growth
70 / 100 / 68
Forward Tilt
First Active
9
Last Active
13
Total
40 frames
IASA
40
Damage
7 / 12 / 10%
Angle
361
Effect
Normal / Slash
Base Knockback
30 / 60
Knockback Growth
70
Up Tilt
First Active
7
Last Active
13
Total
45 frames
IASA
40
Damage
8 / 9 / 10 / 6%
Angle
110 / 361 / 85
Effect
Slash / Normal
Base Knockback
35 / 20
Knockback Growth
120 / 118 / 116 / 100
Down Tilt
First Active
8
Last Active
10
Total
57 frames
IASA
20
Damage
6 / 10 / 12%
Angle
80
Effect
Normal / Slash
Base Knockback
70 / 90
Knockback Growth
40
Double Edged Dance (2 Forward/Neutral/Down)
First Active
14
Last Active
16
Total
40 frames
Damage
6 / 4%
Angle
35 / 80 / 56 / 105
Effect
Slash / Normal
Base Knockback
40 / 20
Knockback Growth
35 / 60
Double Edged Dance (2, Up)
First Active
12
Last Active
15
Total
40 frames
Damage
6 / 4%
Angle
96
Effect
Slash / Normal
Base Knockback
50
Knockback Growth
30
Double Edged Dance (3, Forward/Neutral)
First Active
11
Last Active
14
Total
46 frames
Damage
10 / 8%
Angle
361
Effect
Slash / Normal
Base Knockback
50
Knockback Growth
110
Double Edged Dance (3, Up)
First Active
13
Last Active
17
Total
46 frames
Damage
10 / 8 / 7 / 5%
Angle
280 / 270 / 60
Effect
Slash / Normal
Base Knockback
80 / 36 / 60
Knockback Growth
60 / 40
Double Edged Dance (3, Down)
Total
46 frames
Damage
3 / 5%
Angle
95 / 90 / 75 / 64
Effect
Flame
Base Knockback
30 / 0 / 70
Knockback Growth
100
Set Knockback
30 / 0
Double Edged Dance (4, Forward/Neutral)
First Active
23
Last Active
26
Total
50 frames
Damage
13 / 10%
Angle
361
Effect
Flame
Base Knockback
35
Knockback Growth
135
Double Edged Dance (4, Up)
First Active
20
Last Active
25
Total
50 frames
Damage
10 / 13%
Angle
40
Effect
Flame
Base Knockback
22
Knockback Growth
130
Double Edged Dance (4, Down)
Total
50 frames
Damage
3 / 5%
Angle
80 / 361
Effect
Flame
Base Knockback
2 / 30
Knockback Growth
40 / 110
Flare Blade
First Active
16
Last Active
21
Total
45 frames
Damage
6 / 50%
Angle
361
Effect
Flame
Base Knockback
40 / 50
Knockback Growth
110 / 83
Double Edged Dance
First Active
6
Last Active
8
Total
29 frames
Damage
5 / 4%
Angle
60 / 80 / 96 / 85
Effect
Slash / Normal
Base Knockback
50 / 40
Knockback Growth
25
Double Edged Dance (Air)
First Active
6
Last Active
8
Total
29 frames
Damage
5 / 4%
Angle
96 / 85 / 60 / 80
Effect
Slash / Normal
Base Knockback
40 / 50
Knockback Growth
25
Counter
First Active
8
Last Active
20
Total
59 frames
Damage
1%
Angle
361
Effect
Flame
Base Knockback
30
Knockback Growth
90 / 70
Counter (Air)
First Active
8
Last Active
20
Total
59 frames
Damage
1%
Angle
361
Effect
Flame
Base Knockback
30
Knockback Growth
90 / 70
Blazer
First Active
9
Last Active
21
Total
48 frames
Landing lag
30
Damage
5 / 3 / 2 / 1%
Angle
84 / 361
Effect
Flame / Slash
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
200 / 80 / 160 / 0 / 100
Blazer (Air)
First Active
9
Last Active
21
Total
48 frames
Landing lag
30
Damage
5 / 3 / 2 / 1%
Angle
84 / 361
Effect
Flame / Slash
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
200 / 80 / 160 / 0 / 100
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
10
Last Active
11
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
Forward throw
Total
31 frames
Damage
5%
Angle
45
Effect
Normal
Base Knockback
70
Knockback Growth
45
Back throw
Total
44 frames
Damage
5%
Angle
117
Effect
Normal
Base Knockback
70
Knockback Growth
45
Up throw
Total
44 frames
Damage
5%
Angle
97
Effect
Normal
Base Knockback
60
Knockback Growth
130
Down throw
Total
42 frames
Damage
6%
Angle
120
Effect
Normal
Base Knockback
65
Knockback Growth
60
Spotdodge
First Active
2
Last Active
18
Total
27 frames
Airdodge
Total
49 frames
Roll backwards
First Active
4
Last Active
23
Total
35 frames
Roll forwards
First Active
4
Last Active
19
Total
35 frames
Getup-Attack (Back)
Total
49 frames
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Slash
Base Knockback
80
Knockback Growth
50
Getup-Roll Forward (Back)
Total
35 frames
Getup-Roll Forward (Stomach)
Total
35 frames
Getup-Roll Backward (Back)
Total
35 frames
Getup-Roll Backward (Stomach)
Total
35 frames
Tech-Wall
Total
31 frames
IASA
6
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
Edge attack
Damage
8 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90