Fox

Neutral Air

First Active
4
Last Active
31
Total
49 frames
IASA
42
Landing lag
15 (7 L-Cancelled)
Autocancel
<4 36>
Damage
12 / 9%
Angle
361
Effect
Normal
Base Knockback
10 / 0
Knockback Growth
100

Up Air

First Active
8
Last Active
14
Total
39 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<8 25>
Damage
5 / 13%
Angle
92 / 85
Effect
Normal
Base Knockback
0 / 40
Knockback Growth
120 / 116
Set Knockback
30 / 0

Back Air

First Active
4
Last Active
19
Total
39 frames
IASA
38
Landing lag
20 (10 L-Cancelled)
Autocancel
<4 22>
Damage
9 / 15%
Angle
361
Effect
Normal
Knockback Growth
100

Forward Air

First Active
6
Last Active
45
Total
59 frames
IASA
53
Landing lag
22 (11 L-Cancelled)
Autocancel
<6 48>
Damage
7 / 5 / 6 / 4 / 3%
Angle
361
Effect
Normal
Base Knockback
10 / 50
Knockback Growth
100

Down Air

First Active
5
Last Active
24
Total
49 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<5 33>
Damage
2 / 3%
Angle
290
Effect
Normal
Knockback Growth
100
Set Knockback
30

Jab 1

First Active
2
Last Active
3
Total
17 frames
IASA
16
Damage
4%
Angle
70
Effect
Normal
Knockback Growth
100

Jab 2

First Active
2
Last Active
3
Total
19 frames
IASA
18
Damage
4%
Angle
70
Effect
Normal
Knockback Growth
100

Rapid Jabs

Damage
1%
Angle
78
Effect
Normal
Base Knockback
10
Knockback Growth
80

Dashattack

First Active
4
Last Active
17
Total
39 frames
IASA
36
Damage
7 / 5%
Angle
72
Effect
Normal
Base Knockback
35 / 20
Knockback Growth
90

Up Smash

First Active
7
Last Active
17
Total
41 frames
Damage
18 / 13%
Angle
80 / 361
Effect
Normal
Base Knockback
30 / 10
Knockback Growth
112 / 100

Forward Smash

First Active
12
Last Active
22
Total
39 frames
Damage
15 / 12%
Angle
361
Effect
Normal
Base Knockback
10 / 2
Knockback Growth
105 / 100

Down Smash

First Active
6
Last Active
10
Total
49 frames
IASA
46
Damage
12 / 15%
Angle
361 / 25
Effect
Normal
Base Knockback
20
Knockback Growth
65

Forward Tilt

First Active
5
Last Active
8
Total
26 frames
Damage
9%
Angle
361
Effect
Normal
Knockback Growth
100

Forward Tilt (Up)

First Active
5
Last Active
8
Total
26 frames
Damage
9%
Angle
361
Effect
Normal
Knockback Growth
100

Forward Tilt (Down)

First Active
5
Last Active
8
Total
26 frames
Damage
9%
Angle
361
Effect
Normal
Knockback Growth
100

Up Tilt

First Active
5
Last Active
11
Total
23 frames
IASA
23
Damage
12 / 9%
Angle
110 / 84 / 80
Effect
Normal
Base Knockback
18
Knockback Growth
140

Down Tilt

First Active
7
Last Active
9
Total
29 frames
IASA
28
Damage
10%
Angle
90 / 70 / 80
Effect
Normal
Base Knockback
25
Knockback Growth
125

Blaster

First Active
10
Last Active
44
Total
36 frames
Damage
3%
Angle
361
Effect
Normal

Blaster (Air)

First Active
10
Last Active
44
Total
36 frames
Damage
3%
Angle
361
Effect
Normal

Fox Illusion

First Active
22
Last Active
25
Total
63 frames
Damage
7%
Angle
80
Effect
Slash
Base Knockback
68
Knockback Growth
40

Fox Illusion (Air)

First Active
22
Last Active
25
Total
63 frames
Landing lag
20
Damage
7%
Angle
80
Effect
Slash
Base Knockback
68
Knockback Growth
60

Reflector

First Active
1
Last Active
1
Total
3 frames
Damage
5%
Effect
Electric
Knockback Growth
100
Set Knockback
80

Reflector (Air)

First Active
1
Last Active
1
Total
3 frames
Damage
5%
Effect
Electric
Knockback Growth
100
Set Knockback
80

Fire Fox

First Active
20
Last Active
72
Total
92 frames
Landing lag
6
Damage
2 / 14%
Angle
70 / 80
Effect
Flame
Base Knockback
40 / 60
Knockback Growth
40 / 60

Fire Fox (Air)

First Active
20
Last Active
72
Total
92 frames
Landing lag
6
Damage
2 / 14%
Angle
70 / 80
Effect
Flame
Base Knockback
40 / 60
Knockback Growth
40 / 60

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
12
Last Active
13
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

First Active
10
Last Active
10
Total
33 frames
Damage
4%
Angle
55
Effect
Normal
Base Knockback
10
Knockback Growth
100
Set Knockback
140
There is no GIF available

Back throw

First Active
15
Last Active
21
Total
38 frames
Damage
2%
Angle
124
Effect
Normal
Base Knockback
80
Knockback Growth
85
There is no GIF available

Up throw

First Active
18
Last Active
24
Total
38 frames
Damage
2%
Angle
90
Effect
Normal
Base Knockback
75
Knockback Growth
110
There is no GIF available

Down throw

First Active
23
Last Active
31
Total
43 frames
Damage
1%
Angle
270
Effect
Normal
Base Knockback
150
Knockback Growth
40

Spotdodge

First Active
2
Last Active
15
Total
22 frames

Airdodge

Total
49 frames

Roll backwards

First Active
4
Last Active
19
Total
31 frames

Roll forwards

First Active
4
Last Active
19
Total
31 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
8 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90
There is no GIF available

Jump