Zelda

Neutral Air

First Active
6
Last Active
31
Total
49 frames
IASA
42
Landing lag
18 (9 L-Cancelled)
Autocancel
<6 37>
Damage
3 / 2 / 5%
Angle
90 / 130 / 361
Effect
Normal
Base Knockback
0 / 40
Knockback Growth
90 / 100 / 130 / 120
Set Knockback
120 / 70 / 50 / 0

Up Air

First Active
14
Last Active
16
Total
54 frames
Landing lag
25 (12 L-Cancelled)
Autocancel
<14 44>
Damage
13%
Angle
90
Effect
Fire
Knockback Growth
120

Back Air

First Active
5
Last Active
8
Total
35 frames
IASA
33
Landing lag
18 (9 L-Cancelled)
Autocancel
<5 25>
Damage
20 / 10%
Angle
361
Effect
Electric / Normal
Base Knockback
30 / 0
Knockback Growth
96 / 80

Forward Air

First Active
8
Last Active
11
Total
39 frames
IASA
36
Landing lag
18 (9 L-Cancelled)
Autocancel
<8 24>
Damage
10 / 20%
Angle
361
Effect
Normal / Electric
Base Knockback
0 / 30
Knockback Growth
80 / 96

Down Air

First Active
14
Last Active
17
Total
43 frames
IASA
43
Landing lag
24 (12 L-Cancelled)
Autocancel
<1 39>
Damage
7 / 8%
Angle
275
Effect
Normal
Base Knockback
0 / 5
Knockback Growth
80 / 100

Jab 1

First Active
11
Last Active
15
Total
29 frames
IASA
27
Damage
2%
Angle
361
Effect
Electric
Base Knockback
10
Knockback Growth
100

Dashattack

First Active
6
Last Active
13
Total
37 frames
IASA
36
Damage
9 / 13 / 8 / 7%
Angle
361 / 90
Effect
Electric
Base Knockback
50 / 70 / 20
Knockback Growth
70

Up Smash

First Active
5
Last Active
34
Total
56 frames
IASA
51
Damage
1 / 5%
Angle
170 / 90 / 110
Effect
Electric
Base Knockback
0 / 20
Knockback Growth
100 / 210
Set Knockback
20 / 16 / 45 / 0

Forward Smash

First Active
16
Last Active
24
Total
39 frames
Damage
1 / 14%
Angle
30 / 160 / 60 / 45 / 361
Effect
Normal / Electric
Base Knockback
0 / 50
Knockback Growth
100 / 98
Set Knockback
13 / 40 / 12 / 11 / 0

Down Smash

First Active
4
Last Active
16
Total
39 frames
IASA
32
Damage
11%
Angle
30
Effect
Normal
Base Knockback
20
Knockback Growth
90 / 80

Forward Tilt

First Active
12
Last Active
14
Total
37 frames
IASA
37
Damage
11 / 13 / 12%
Angle
361 / 110
Effect
Normal / Slash
Base Knockback
50
Knockback Growth
88

Forward Tilt (Up)

First Active
12
Last Active
14
Total
37 frames
IASA
37
Damage
11 / 12 / 13%
Angle
361 / 110
Effect
Normal / Slash
Base Knockback
50
Knockback Growth
88

Forward Tilt (Down)

First Active
12
Last Active
14
Total
37 frames
IASA
37
Damage
12 / 11 / 13%
Angle
361 / 110
Effect
Slash / Normal
Base Knockback
50
Knockback Growth
88

Up Tilt

First Active
10
Last Active
24
Total
43 frames
IASA
40
Damage
11%
Angle
70
Effect
Electric
Base Knockback
65
Knockback Growth
105

Down Tilt

First Active
5
Last Active
7
Total
31 frames
IASA
30
Damage
8 / 7%
Angle
270 / 80
Effect
Normal
Base Knockback
20
Knockback Growth
80

Nayru's Love

First Active
12
Last Active
27
Total
59 frames
Damage
2 / 1 / 5 / 4%
Angle
10 / 361
Effect
Slash
Base Knockback
12 / 50 / 40
Knockback Growth
40 / 100

Din's Fire

First Active
60
Last Active
62
Total
77 frames
Damage
8%
Angle
70
Effect
Flame
Base Knockback
40
Knockback Growth
60

Din's Fire (Air)

First Active
60
Last Active
62
Total
77 frames
Damage
8%
Angle
70
Effect
Flame
Base Knockback
40
Knockback Growth
60

Transform

First Active
34
Last Active
43
Total
69 frames

Transform (Air)

First Active
34
Last Active
43
Total
69 frames

Farores Wind

First Active
10
Last Active
11
Total
114 frames
Landing lag
30
Damage
4%
Angle
80 / 361
Effect
Slash / Flame
Knockback Growth
100
Set Knockback
120

Farores Wind (Air)

First Active
10
Last Active
11
Total
114 frames
Landing lag
30
Damage
4%
Angle
80 / 361
Effect
Slash / Flame
Knockback Growth
100
Set Knockback
120

Grab

First Active
12
Last Active
13
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
12
Last Active
13
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Electric
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

Total
49 frames
Damage
12%
Angle
45
Effect
Normal
Base Knockback
70
Knockback Growth
50
There is no GIF available

Back throw

Total
49 frames
Damage
11%
Angle
135
Effect
Normal
Base Knockback
80
Knockback Growth
60
There is no GIF available

Up throw

Total
49 frames
Damage
11%
Angle
90
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Down throw

First Active
24
Last Active
49
Total
64 frames
Damage
2%
Angle
40
Effect
Electric
Knockback Growth
100
Set Knockback
25

Spotdodge

First Active
3
Last Active
20
Total
32 frames

Airdodge

First Active
4
Last Active
19
Total
49 frames

Roll backwards

First Active
4
Last Active
19
Total
31 frames

Roll forwards

First Active
4
Last Active
19
Total
31 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6 / 8%
Angle
361
Effect
Normal
Base Knockback
70
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
10 / 8 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90