Ness
Neutral Air
First Active
5
Last Active
23
Total
39 frames
Landing lag
22 (11 L-Cancelled)
Autocancel
<5 26>
Damage
11 / 8%
Angle
361
Effect
Normal
Base Knockback
15 / 0
Knockback Growth
100
Up Air
First Active
8
Last Active
11
Total
45 frames
IASA
42
Landing lag
18 (9 L-Cancelled)
Autocancel
<8 26>
Damage
13%
Angle
85
Effect
Normal
Base Knockback
13
Knockback Growth
109
Back Air
First Active
10
Last Active
19
Total
39 frames
IASA
36
Landing lag
18 (9 L-Cancelled)
Autocancel
<10 24>
Damage
16 / 10%
Angle
361
Effect
Electric / Normal
Base Knockback
16 / 0
Knockback Growth
100
Forward Air
First Active
8
Last Active
21
Total
41 frames
IASA
40
Landing lag
18 (9 L-Cancelled)
Autocancel
<8 29>
Damage
2 / 3 / 5%
Angle
361
Effect
Normal / Electric
Base Knockback
16 / 24
Knockback Growth
100 / 135
Down Air
First Active
20
Last Active
28
Total
59 frames
Landing lag
28 (14 L-Cancelled)
Autocancel
<20 28>
Damage
12%
Angle
270
Effect
Normal
Base Knockback
90
Knockback Growth
70
There is no GIF available
usmash_charge
There is no GIF available
dsmash_charge
Jab 1
First Active
3
Last Active
4
Total
19 frames
Damage
3%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
50
Jab 2
First Active
3
Last Active
4
Total
19 frames
Damage
2%
Angle
70
Effect
Normal
Base Knockback
8
Knockback Growth
50
Jab 3
First Active
6
Last Active
9
Total
29 frames
Damage
4%
Angle
361
Effect
Normal
Base Knockback
16
Knockback Growth
100
Dashattack
First Active
8
Last Active
22
Total
41 frames
IASA
40
Damage
5 / 4%
Angle
100 / 361 / 0 / 20
Effect
Electric / Normal
Base Knockback
60 / 18 / 0 / 70
Knockback Growth
70 / 100
Set Knockback
0 / 60
Up Smash
First Active
12
Last Active
31
Total
49 frames
IASA
49
Damage
9 / 6%
Angle
70 / 80
Effect
Normal
Base Knockback
80 / 60
Knockback Growth
80 / 45
Forward Smash
First Active
16
Last Active
17
Total
49 frames
Damage
18 / 24 / 22 / 20%
Angle
361
Effect
Normal
Base Knockback
50
Knockback Growth
62
Down Smash
First Active
12
Last Active
31
Total
61 frames
IASA
59
Damage
11 / 7%
Angle
70
Effect
Normal
Base Knockback
70
Knockback Growth
80 / 60
Forward Tilt
First Active
7
Last Active
11
Total
34 frames
Damage
11%
Angle
361
Effect
Normal
Base Knockback
12
Knockback Growth
100
Forward Tilt (Up)
First Active
7
Last Active
11
Total
34 frames
Damage
12%
Angle
361
Effect
Normal
Base Knockback
12
Knockback Growth
100
Forward Tilt (Down)
First Active
7
Last Active
11
Total
34 frames
Damage
10%
Angle
361
Effect
Normal
Base Knockback
12
Knockback Growth
100
Up Tilt
First Active
5
Last Active
9
Total
39 frames
IASA
32
Damage
7%
Angle
96
Effect
Normal
Base Knockback
42
Knockback Growth
126
Down Tilt
First Active
3
Last Active
5
Total
13 frames
Damage
3%
Effect
Normal
Base Knockback
4
Knockback Growth
50
PK Flash
First Active
64
Last Active
77
Total
109 frames
Damage
11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27 / 28 / 29 / 30 / 31 / 32 / 33 / 34 / 35 / 36%
Angle
70
Effect
Electric
Base Knockback
20
Knockback Growth
70
There is no GIF available
PK Flash (Air)
First Active
64
Last Active
77
Total
109 frames
Damage
11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27 / 28 / 29 / 30 / 31 / 32 / 33 / 34 / 35 / 36%
Angle
70
Effect
Electric
Base Knockback
20
Knockback Growth
70
PK Fire
First Active
20
Last Active
40
Total
69 frames
Damage
2 / 3%
Angle
80 / 90 / 93
Effect
Flame
Base Knockback
40 / 10 / 24
Knockback Growth
50
PK Fire (Air)
First Active
20
Last Active
40
Total
69 frames
Landing lag
30
Damage
2 / 3%
Angle
80 / 90 / 93
Effect
Flame
Base Knockback
40 / 10 / 24
Knockback Growth
50
PSI Magnet
First Active
10
Last Active
39
Total
59 frames
PSI Magnet (Air)
First Active
10
Last Active
39
Total
59 frames
PK Thunder
First Active
19
Last Active
139
Total
193 frames
Landing lag
30
Damage
8 / 1%
Angle
110 / 80
Effect
Electric
Base Knockback
70 / 4
Knockback Growth
50 / 40
There is no GIF available
PK Thunder (Air)
First Active
19
Last Active
139
Total
193 frames
Landing lag
30
Damage
8 / 1%
Angle
110 / 80
Effect
Electric
Base Knockback
70 / 4
Knockback Growth
50 / 40
Grab
First Active
8
Last Active
9
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
10
Last Active
11
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
Total
52 frames
Damage
11%
Angle
45
Effect
Normal
Base Knockback
120
Knockback Growth
10
There is no GIF available
Back throw
Total
52 frames
Damage
11%
Angle
135
Effect
Normal
Base Knockback
15
Knockback Growth
130
There is no GIF available
Up throw
Total
55 frames
Damage
10%
Angle
90
Effect
Normal
Base Knockback
105
Knockback Growth
40
There is no GIF available
Down throw
First Active
10
Last Active
33
Total
49 frames
Damage
1%
Angle
361
Effect
Fire
Knockback Growth
100
Spotdodge
First Active
2
Last Active
18
Total
27 frames
Airdodge
Total
48 frames
Roll backwards
First Active
4
Last Active
19
Total
31 frames
Roll forwards
First Active
4
Last Active
19
Total
31 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80 / 0
Knockback Growth
50 / 100
Set Knockback
0 / 90
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
10 / 6 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90