Ice Climbers

Neutral Air

First Active
6
Last Active
23
Total
49 frames
IASA
46
Landing lag
20 (10 L-Cancelled)
Autocancel
<6 29>
Damage
8%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100

Up Air

First Active
6
Last Active
23
Total
39 frames
IASA
30
Landing lag
32 (16 L-Cancelled)
Autocancel
<6 26>
Damage
9 / 7%
Angle
70
Effect
Normal
Base Knockback
10
Knockback Growth
140

Back Air

First Active
8
Last Active
11
Total
39 frames
IASA
36
Landing lag
20 (10 L-Cancelled)
Autocancel
<8 18>
Damage
11 / 12%
Angle
361
Effect
Normal
Base Knockback
30
Knockback Growth
100 / 110

Forward Air

First Active
19
Last Active
22
Total
59 frames
IASA
55
Landing lag
20 (10 L-Cancelled)
Autocancel
<2 55>
Damage
10 / 11 / 9%
Angle
70 / 270
Effect
Normal
Base Knockback
40
Knockback Growth
100

Down Air

First Active
3
Last Active
52
Total
65 frames
IASA
64
Landing lag
25 (12 L-Cancelled)
Autocancel
<3 57>
Damage
9%
Angle
361
Effect
Normal
Knockback Growth
110
Set Knockback
36

Jab 1

First Active
4
Last Active
7
Total
29 frames
IASA
16
Damage
2%
Angle
45
Effect
Normal
Knockback Growth
100

Jab 2

First Active
5
Last Active
7
Total
29 frames
IASA
19
Damage
4%
Angle
45
Effect
Normal
Knockback Growth
100
Set Knockback
30

Dashattack

First Active
11
Last Active
12
Total
41 frames
IASA
38
Damage
9%
Angle
80
Effect
Normal
Base Knockback
90
Knockback Growth
40

Up Smash

First Active
14
Last Active
18
Total
49 frames
IASA
44
Damage
11%
Angle
83
Effect
Normal
Base Knockback
50
Knockback Growth
128

Forward Smash

First Active
13
Last Active
14
Total
47 frames
IASA
47
Damage
14 / 10%
Angle
361
Effect
Normal
Base Knockback
40
Knockback Growth
105

Down Smash

First Active
6
Last Active
11
Total
39 frames
IASA
36
Damage
12%
Angle
361
Effect
Normal
Base Knockback
50
Knockback Growth
110

Forward Tilt

First Active
6
Last Active
9
Total
31 frames
IASA
28
Damage
8%
Angle
361
Effect
Normal
Base Knockback
26
Knockback Growth
100

Forward Tilt (Up)

First Active
6
Last Active
9
Total
31 frames
IASA
28
Damage
8%
Angle
361
Effect
Normal
Base Knockback
26
Knockback Growth
100

Forward Tilt (Down)

First Active
6
Last Active
9
Total
31 frames
IASA
28
Damage
8 / 1%
Angle
361 / 95
Effect
Normal
Base Knockback
26 / 15
Knockback Growth
100 / 20

Up Tilt

First Active
8
Last Active
26
Total
49 frames
IASA
42
Damage
1 / 7%
Angle
95 / 90
Effect
Normal
Base Knockback
15 / 40
Knockback Growth
20 / 100

Down Tilt

First Active
8
Last Active
11
Total
34 frames
IASA
29
Damage
5%
Angle
70
Effect
Normal
Base Knockback
30
Knockback Growth
100

Ice Shot

First Active
15
Last Active
20
Total
59 frames
Damage
9 / 5%
Angle
80 / 361
Effect
Normal / Freezing
Base Knockback
80 / 5
Knockback Growth
60 / 50

Squall Hammer

First Active
12
Last Active
55
Total
89 frames
Damage
4 / 2%
Angle
70
Effect
Normal
Base Knockback
5
Knockback Growth
130

Squall Hammer (Air)

First Active
12
Last Active
55
Total
89 frames
Damage
4 / 2%
Angle
70
Effect
Normal
Base Knockback
5
Knockback Growth
130

Blizzard

First Active
16
Last Active
66
Total
79 frames
Damage
3 / 2 / 1%
Angle
70 / 361
Effect
Freezing
Base Knockback
5
Knockback Growth
320 / 130 / 25

Blizzard (Air)

First Active
16
Last Active
66
Total
79 frames
Damage
3 / 2 / 1%
Angle
70 / 361
Effect
Freezing
Base Knockback
5
Knockback Growth
320 / 130 / 25

Belay

First Active
17
Last Active
59
Total
89 frames
Damage
16%
Angle
80
Effect
Normal
Base Knockback
60
Knockback Growth
60

Belay (Air)

First Active
17
Last Active
59
Total
89 frames
Damage
16%
Angle
80
Effect
Normal
Base Knockback
60
Knockback Growth
60

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
7
Last Active
8
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

First Active
24
Last Active
27
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Set Knockback
90
There is no GIF available

Back throw

Total
39 frames
Damage
7%
Angle
120
Effect
Normal
Base Knockback
80
Knockback Growth
30
There is no GIF available

Up throw

First Active
25
Last Active
30
Total
59 frames
Damage
6%
Angle
361
Effect
Normal
Set Knockback
90
There is no GIF available

Down throw

Total
49 frames
Damage
6%
Angle
80
Effect
Normal
Base Knockback
70
Knockback Growth
40

Spotdodge

First Active
2
Last Active
18
Total
27 frames

Airdodge

Total
48 frames

Roll backwards

First Active
4
Last Active
19
Total
31 frames

Roll forwards

First Active
4
Last Active
19
Total
31 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
25 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
8 / 10 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90