Bowser

Neutral Air

First Active
8
Last Active
23
Total
49 frames
IASA
48
Landing lag
15 (7 L-Cancelled)
Autocancel
<8 39>
Damage
13%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
80

Up Air

First Active
22
Last Active
25
Total
47 frames
IASA
45
Landing lag
30 (15 L-Cancelled)
Autocancel
<10 39>
Damage
17%
Angle
85
Effect
Normal
Base Knockback
50
Knockback Growth
100

Back Air

First Active
9
Last Active
17
Total
49 frames
Landing lag
35 (17 L-Cancelled)
Autocancel
<9 44>
Damage
13 / 9%
Angle
24 / 361
Effect
Slash
Base Knockback
25
Knockback Growth
80

Forward Air

First Active
8
Last Active
11
Total
45 frames
IASA
42
Landing lag
30 (15 L-Cancelled)
Autocancel
<9 30>
Damage
12 / 14 / 11%
Angle
361
Effect
Normal
Base Knockback
50
Knockback Growth
80

Down Air

First Active
14
Last Active
39
Total
79 frames
IASA
78
Landing lag
40 (20 L-Cancelled)
Autocancel
<14 69>
Damage
3%
Angle
80
Effect
Slash
Knockback Growth
100
Set Knockback
10

Jab 1

First Active
7
Last Active
9
Total
24 frames
IASA
21
Damage
5%
Angle
83
Effect
Slash
Knockback Growth
100
Set Knockback
20

Jab 2

First Active
8
Last Active
10
Total
29 frames
IASA
26
Damage
6%
Angle
361
Effect
Slash
Base Knockback
30
Knockback Growth
110

Dashattack

First Active
10
Last Active
17
Total
59 frames
IASA
56
Damage
11 / 8%
Angle
80
Effect
Normal
Base Knockback
120 / 80
Knockback Growth
30

Up Smash

First Active
16
Last Active
30
Total
59 frames
IASA
53
Damage
17 / 20 / 12%
Angle
90 / 74
Effect
Slash / Normal
Base Knockback
40 / 60
Knockback Growth
86 / 100

Forward Smash

First Active
29
Last Active
33
Total
69 frames
IASA
66
Damage
24%
Angle
60 / 361
Effect
Normal
Base Knockback
30
Knockback Growth
100

Down Smash

First Active
14
Last Active
32
Total
69 frames
IASA
68
Damage
2 / 10%
Angle
190 / 150 / 90
Effect
Slash
Base Knockback
40
Knockback Growth
50 / 140

Forward Tilt

First Active
12
Last Active
16
Total
47 frames
IASA
37
Damage
13 / 14 / 12%
Angle
361
Effect
Normal
Base Knockback
25
Knockback Growth
100

Forward Tilt (Up)

First Active
12
Last Active
16
Total
47 frames
IASA
37
Damage
15 / 13%
Angle
361
Effect
Normal
Base Knockback
29
Knockback Growth
100

Forward Tilt (Down)

First Active
12
Last Active
16
Total
47 frames
IASA
37
Damage
13 / 11%
Angle
361
Effect
Normal
Base Knockback
31 / 32
Knockback Growth
100

Up Tilt

First Active
7
Last Active
10
Total
54 frames
IASA
50
Damage
13%
Angle
100
Effect
Slash
Base Knockback
40
Knockback Growth
120

Down Tilt

First Active
14
Last Active
31
Total
59 frames
IASA
55
Damage
13 / 10%
Angle
361
Effect
Slash
Base Knockback
15 / 12
Knockback Growth
100

Fire Breath

First Active
23
Last Active
62
Total
92 frames
Damage
2%
Angle
60
Effect
Flame
Base Knockback
12
Knockback Growth
50

Fire Breath (Air)

First Active
23
Last Active
62
Total
92 frames
Damage
2%
Angle
60
Effect
Flame
Base Knockback
12
Knockback Growth
50

Koopa Klaw

First Active
16
Last Active
18
Total
59 frames
Damage
12 / 10 / 4 / 11%
Angle
80 / 30 / 361
Effect
Slash / Normal
Base Knockback
80 / 0 / 12 / 140 / 62
Knockback Growth
90 / 0 / 20 / 15 / 88

Koopa Klaw (Air)

First Active
16
Last Active
18
Total
59 frames
Damage
12 / 10 / 4 / 11%
Angle
80 / 30 / 361
Effect
Slash / Normal
Base Knockback
80 / 0 / 12 / 140 / 62
Knockback Growth
90 / 0 / 20 / 15 / 88

Bowser Bomb

First Active
42
Last Active
47
Total
106 frames
Damage
21 / 8%
Angle
76
Effect
Normal
Base Knockback
45 / 60
Knockback Growth
72

Bowser Bomb (Air)

First Active
32
Damage
21 / 8%
Angle
76
Effect
Normal
Base Knockback
45 / 60
Knockback Growth
72

Whirling Fortress

First Active
5
Last Active
46
Total
79 frames
Damage
13 / 5 / 3%
Angle
80 / 90 / 70
Effect
Normal / Slash
Base Knockback
90 / 80 / 50
Knockback Growth
80 / 50

Whirling Fortress (Air)

First Active
5
Last Active
46
Total
49 frames
Damage
10 / 3 / 2%
Angle
80 / 84
Effect
Normal / Slash
Base Knockback
80 / 50
Knockback Growth
60 / 20

Grab

First Active
9
Last Active
10
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
10
Last Active
12
Total
50 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

Total
59 frames
Damage
10%
Angle
45
Effect
Normal
Base Knockback
60
Knockback Growth
50
There is no GIF available

Back throw

Total
39 frames
Damage
10%
Angle
45
Effect
Normal
Base Knockback
60
Knockback Growth
50
There is no GIF available

Up throw

First Active
11
Last Active
28
Total
43 frames
Damage
1%
Effect
Slash
Knockback Growth
100
There is no GIF available

Down throw

Total
39 frames
Damage
12%
Effect
Normal
Knockback Growth
100

Spotdodge

First Active
4
Last Active
24
Total
42 frames

Airdodge

First Active
2
Total
49 frames

Roll backwards

First Active
4
Last Active
19
Total
39 frames

Roll forwards

First Active
4
Last Active
19
Total
39 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
10 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90