Bowser
Neutral Air
First Active
8
Last Active
23
Total
49 frames
IASA
48
Landing lag
15 (7 L-Cancelled)
Autocancel
<8 39>
Damage
13%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
80
Up Air
First Active
22
Last Active
25
Total
47 frames
IASA
45
Landing lag
30 (15 L-Cancelled)
Autocancel
<10 39>
Damage
17%
Angle
85
Effect
Normal
Base Knockback
50
Knockback Growth
100
Back Air
First Active
9
Last Active
17
Total
49 frames
Landing lag
35 (17 L-Cancelled)
Autocancel
<9 44>
Damage
13 / 9%
Angle
24 / 361
Effect
Slash
Base Knockback
25
Knockback Growth
80
Forward Air
First Active
8
Last Active
11
Total
45 frames
IASA
42
Landing lag
30 (15 L-Cancelled)
Autocancel
<9 30>
Damage
12 / 14 / 11%
Angle
361
Effect
Normal
Base Knockback
50
Knockback Growth
80
Down Air
First Active
14
Last Active
39
Total
79 frames
IASA
78
Landing lag
40 (20 L-Cancelled)
Autocancel
<14 69>
Damage
3%
Angle
80
Effect
Slash
Knockback Growth
100
Set Knockback
10
Jab 1
First Active
7
Last Active
9
Total
24 frames
IASA
21
Damage
5%
Angle
83
Effect
Slash
Knockback Growth
100
Set Knockback
20
Jab 2
First Active
8
Last Active
10
Total
29 frames
IASA
26
Damage
6%
Angle
361
Effect
Slash
Base Knockback
30
Knockback Growth
110
Dashattack
First Active
10
Last Active
17
Total
59 frames
IASA
56
Damage
11 / 8%
Angle
80
Effect
Normal
Base Knockback
120 / 80
Knockback Growth
30
Up Smash
First Active
16
Last Active
30
Total
59 frames
IASA
53
Damage
17 / 20 / 12%
Angle
90 / 74
Effect
Slash / Normal
Base Knockback
40 / 60
Knockback Growth
86 / 100
Forward Smash
First Active
29
Last Active
33
Total
69 frames
IASA
66
Damage
24%
Angle
60 / 361
Effect
Normal
Base Knockback
30
Knockback Growth
100
Down Smash
First Active
14
Last Active
32
Total
69 frames
IASA
68
Damage
2 / 10%
Angle
190 / 150 / 90
Effect
Slash
Base Knockback
40
Knockback Growth
50 / 140
Forward Tilt
First Active
12
Last Active
16
Total
47 frames
IASA
37
Damage
13 / 14 / 12%
Angle
361
Effect
Normal
Base Knockback
25
Knockback Growth
100
Forward Tilt (Up)
First Active
12
Last Active
16
Total
47 frames
IASA
37
Damage
15 / 13%
Angle
361
Effect
Normal
Base Knockback
29
Knockback Growth
100
Forward Tilt (Down)
First Active
12
Last Active
16
Total
47 frames
IASA
37
Damage
13 / 11%
Angle
361
Effect
Normal
Base Knockback
31 / 32
Knockback Growth
100
Up Tilt
First Active
7
Last Active
10
Total
54 frames
IASA
50
Damage
13%
Angle
100
Effect
Slash
Base Knockback
40
Knockback Growth
120
Down Tilt
First Active
14
Last Active
31
Total
59 frames
IASA
55
Damage
13 / 10%
Angle
361
Effect
Slash
Base Knockback
15 / 12
Knockback Growth
100
Fire Breath
First Active
23
Last Active
62
Total
92 frames
Damage
2%
Angle
60
Effect
Flame
Base Knockback
12
Knockback Growth
50
Fire Breath (Air)
First Active
23
Last Active
62
Total
92 frames
Damage
2%
Angle
60
Effect
Flame
Base Knockback
12
Knockback Growth
50
Koopa Klaw
First Active
16
Last Active
18
Total
59 frames
Damage
12 / 10 / 4 / 11%
Angle
80 / 30 / 361
Effect
Slash / Normal
Base Knockback
80 / 0 / 12 / 140 / 62
Knockback Growth
90 / 0 / 20 / 15 / 88
Koopa Klaw (Air)
First Active
16
Last Active
18
Total
59 frames
Damage
12 / 10 / 4 / 11%
Angle
80 / 30 / 361
Effect
Slash / Normal
Base Knockback
80 / 0 / 12 / 140 / 62
Knockback Growth
90 / 0 / 20 / 15 / 88
Bowser Bomb
First Active
42
Last Active
47
Total
106 frames
Damage
21 / 8%
Angle
76
Effect
Normal
Base Knockback
45 / 60
Knockback Growth
72
Bowser Bomb (Air)
First Active
32
Damage
21 / 8%
Angle
76
Effect
Normal
Base Knockback
45 / 60
Knockback Growth
72
Whirling Fortress
First Active
5
Last Active
46
Total
79 frames
Damage
13 / 5 / 3%
Angle
80 / 90 / 70
Effect
Normal / Slash
Base Knockback
90 / 80 / 50
Knockback Growth
80 / 50
Whirling Fortress (Air)
First Active
5
Last Active
46
Total
49 frames
Damage
10 / 3 / 2%
Angle
80 / 84
Effect
Normal / Slash
Base Knockback
80 / 50
Knockback Growth
60 / 20
Grab
First Active
9
Last Active
10
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
10
Last Active
12
Total
50 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
Total
59 frames
Damage
10%
Angle
45
Effect
Normal
Base Knockback
60
Knockback Growth
50
There is no GIF available
Back throw
Total
39 frames
Damage
10%
Angle
45
Effect
Normal
Base Knockback
60
Knockback Growth
50
There is no GIF available
Up throw
First Active
11
Last Active
28
Total
43 frames
Damage
1%
Effect
Slash
Knockback Growth
100
There is no GIF available
Down throw
Total
39 frames
Damage
12%
Effect
Normal
Knockback Growth
100
Spotdodge
First Active
4
Last Active
24
Total
42 frames
Airdodge
First Active
2
Total
49 frames
Roll backwards
First Active
4
Last Active
19
Total
39 frames
Roll forwards
First Active
4
Last Active
19
Total
39 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
10 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90