Zelda

Grounded

Jab 1

Start

11

End

17

Total

29 frames

IASA

27

Notes

4 hits lasting 1 frame each doing 2% damage each

Dashattack

Start

6

End

13

Total

37 frames

IASA

36

Up Smash

Start

5

End

36

Total

56 frames

IASA

51

Forward Smash

Start

16

End

26

Total

39 frames

Down Smash

Start

4

End

16

Total

39 frames

IASA

32

Notes

front hit active frames 4-7, back hit frames 13-16

Tilt

Forward Tilt

Start

12

End

14

Total

37 frames

IASA

37

Forward Tilt (Up)

Start

12

End

14

Total

37 frames

IASA

37

Forward Tilt (Down)

Start

12

End

14

Total

37 frames

IASA

37

Up Tilt

Start

10

End

24

Total

43 frames

IASA

40

Down Tilt

Start

5

End

7

Total

31 frames

IASA

30

Air

Neutral Air

Start

6

End

31

Total

49 frames

Auto Cancel Before

6

Auto Cancel After

37

IASA

42

L-Canceled Land Lag

9

Land Lag

18

Up Air

Start

14

End

16

Total

54 frames

Auto Cancel Before

14

Auto Cancel After

44

L-Canceled Land Lag

12

Land Lag

25

Back Air

Start

5

End

8

Total

35 frames

Auto Cancel Before

5

Auto Cancel After

25

IASA

33

L-Canceled Land Lag

9

Land Lag

18

Forward Air

Start

8

End

11

Total

39 frames

Auto Cancel Before

8

Auto Cancel After

24

IASA

36

L-Canceled Land Lag

9

Land Lag

18

Down Air

Start

14

End

17

Total

43 frames

Auto Cancel Before

1

Auto Cancel After

39

IASA

43

L-Canceled Land Lag

12

Land Lag

24

Special

Nayru's Love

Start

12

End

27

Total

59 frames

Notes

invulnerable frames 4-11, reflects frames 4-41. 7 hitboxes first 6 doing 1% or 2%, last hit doing 4% or 5%

Din's Fire

Start

60

End

62

Total

77 frames

Notes

listed is the fastest din's fuire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged

Din's Fire (Air)

Start

60

End

62

Total

77 frames

Notes

listed is the fastest din's fuire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged

Transform

Start

34

End

43

Total

69 frames

Notes

invulnerable frames 34-43, shiek comes out frame 44

Transform (Air)

Start

34

End

43

Total

69 frames

Notes

invulnerable frames 34-43, shiek comes out frame 44

Farores Wind

Start

10

End

11

Total

114 frames

Land Lag

30

Notes

invulnerable frames 33-53. aim at frame 33

Farores Wind (Air)

Start

10

End

11

Total

114 frames

Land Lag

30

Notes

invulnerable frames 33-53. aim at frame 33

Grab/Throw

Grab

Start

12

End

13

Total

30 frames

Dashgrab

Start

12

End

13

Total

40 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Forward throw

There is no GIF available

Start

0

End

0

Total

49 frames

Back throw

There is no GIF available

Start

0

End

0

Total

49 frames

Up throw

There is no GIF available

Start

0

End

0

Total

49 frames

Down throw

There is no GIF available

Start

24

End

49

Total

64 frames

Dodge

Spotdodge

Start

3

End

20

Total

32 frames

Airdodge

Start

4

End

19

Total

49 frames

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Getups/Techs

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 17-19 (Behind), 25-27 (Front) Invincible: 1-27

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

Notes

Hit: 17-18 (Front), 25-26 (Behind) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 12 Distance: 14.4 ft Invincible: 1-19

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 12 Distance: 14.4 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 10 Distance: 14.4 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

Notes

Horizontal Movement At: 3 Distance: 15.6 ft Invincible: 1-19

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA

6

Notes

Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA

1

Tech-Neutral

Start

End

Total

26 frames

Notes

Invincible: 1-20

Tech-Roll Forward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 8 Distance: 16.6 ft Invincible: 1-20

Tech-Roll Backward

Start

End

Total

40 frames

Notes

Horizontal Movement At: 9 Distance: 16.6 ft Invincible: 1-20

Uncategorised

unknown

There is no GIF available

Start

End

Total

0 frames