Peach
Neutral Air
First Active
3
Last Active
23
Total
49 frames
IASA
42
Landing lag
17 (8 L-Cancelled)
Autocancel
<3 35>
Damage
14 / 10 / 9%
Angle
361
Effect
Normal
Base Knockback
20 / 0
Knockback Growth
100
Up Air
First Active
7
Last Active
11
Total
35 frames
IASA
34
Landing lag
15 (7 L-Cancelled)
Autocancel
<7 21>
Damage
12 / 14 / 11%
Angle
80 / 361
Effect
Normal
Knockback Growth
120
Back Air
First Active
6
Last Active
22
Total
44 frames
IASA
38
Landing lag
15 (7 L-Cancelled)
Autocancel
<6 22>
Damage
14 / 10%
Angle
361
Effect
Normal
Base Knockback
0 / 10
Knockback Growth
100 / 90
Forward Air
First Active
16
Last Active
20
Total
54 frames
IASA
51
Landing lag
25 (12 L-Cancelled)
Autocancel
<16 38>
Damage
15%
Angle
361
Effect
Normal
Base Knockback
60
Knockback Growth
70
Down Air
First Active
12
Last Active
31
Total
39 frames
IASA
36
Landing lag
15 (7 L-Cancelled)
Autocancel
<12 39>
Damage
3%
Angle
90
Effect
Normal
Base Knockback
12 / 16
Knockback Growth
50
Jab 1
First Active
2
Last Active
3
Total
19 frames
IASA
16
Damage
3%
Angle
78 / 74
Effect
Normal
Knockback Growth
100
Set Knockback
20
Jab 2
First Active
2
Last Active
3
Total
19 frames
IASA
16
Damage
2%
Angle
361
Effect
Normal
Base Knockback
30
Knockback Growth
100
Dashattack
First Active
6
Last Active
20
Total
37 frames
IASA
36
Damage
9 / 12 / 8 / 7%
Angle
361 / 80
Effect
Normal
Base Knockback
50 / 70 / 20
Knockback Growth
70
Up Smash
First Active
13
Last Active
22
Total
44 frames
Damage
8 / 15 / 19%
Angle
75 / 90
Effect
Normal
Base Knockback
30 / 40
Knockback Growth
100
Forward Smash
First Active
15
Last Active
18
Total
47 frames
Damage
17 / 13 / 15 / 12%
Angle
45 / 361 / 80 / 29
Effect
Normal
Base Knockback
70 / 50 / 65 / 75
Knockback Growth
50 / 60 / 35
Down Smash
First Active
5
Last Active
22
Total
39 frames
Damage
12 / 14%
Angle
140
Effect
Normal
Base Knockback
35 / 40
Knockback Growth
80
Forward Tilt
First Active
6
Last Active
13
Total
41 frames
IASA
37
Damage
11 / 13 / 10 / 6%
Angle
100 / 90 / 80
Effect
Normal / Slash
Base Knockback
35 / 55
Knockback Growth
85 / 50
Up Tilt
First Active
9
Last Active
13
Total
39 frames
IASA
37
Damage
12%
Angle
80
Effect
Normal
Base Knockback
48
Knockback Growth
72
Down Tilt
First Active
12
Last Active
13
Total
27 frames
IASA
26
Damage
12%
Angle
80 / 270
Effect
Normal
Base Knockback
15 / 60
Knockback Growth
100
There is no GIF available
bob_omb
Toad
First Active
10
Last Active
30
Total
64 frames
Damage
3%
Angle
80
Effect
Normal
Base Knockback
80
Knockback Growth
50
Peach Bomber
First Active
21
Last Active
31
Total
46 frames
Landing lag
33
Damage
16 / 18%
Angle
70 / 55
Effect
Flame
Base Knockback
80 / 100
Knockback Growth
40
Peach Bomber (Air)
First Active
31
Last Active
41
Total
56 frames
Landing lag
33
Damage
16 / 18%
Angle
70 / 55
Effect
Flame
Base Knockback
80 / 100
Knockback Growth
40
Vegetable
First Active
29
Last Active
29
Total
29 frames
Damage
2%
Angle
361
Effect
Normal
Base Knockback
25
Knockback Growth
60
There is no GIF available
Vegetable (Air)
First Active
29
Last Active
29
Total
29 frames
Damage
2%
Angle
361
Effect
Normal
Base Knockback
25
Knockback Growth
60
Peach Parasol
First Active
6
Last Active
29
Total
40 frames
Landing lag
30
Damage
5 / 1%
Angle
70 / 74 / 78 / 72
Effect
Normal
Knockback Growth
100
Set Knockback
150 / 120 / 90 / 60
Peach Parasol (Air)
First Active
6
Last Active
29
Total
40 frames
Landing lag
30
Damage
5 / 1%
Angle
70 / 78 / 74 / 72
Effect
Normal
Knockback Growth
100
Set Knockback
150 / 90 / 120 / 60
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
7
Last Active
8
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
First Active
14
Last Active
14
Total
33 frames
Damage
2%
Angle
80
Effect
Normal
Base Knockback
10
Knockback Growth
200
There is no GIF available
Back throw
First Active
20
Last Active
20
Total
49 frames
Damage
2%
Angle
70
Effect
Normal
Base Knockback
10
Knockback Growth
200
There is no GIF available
Up throw
First Active
20
Last Active
24
Total
49 frames
Damage
2%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
20
There is no GIF available
Down throw
First Active
34
Last Active
42
Total
64 frames
Angle
270
Effect
Normal
Knockback Growth
100
Set Knockback
20
Spotdodge
First Active
2
Last Active
18
Total
27 frames
Airdodge
First Active
4
Last Active
19
Total
49 frames
Roll backwards
First Active
4
Last Active
19
Total
31 frames
Roll forwards
First Active
4
Last Active
19
Total
31 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6 / 8%
Angle
361
Effect
Normal
Base Knockback
70
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
Edge attack
Damage
8 / 10 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90
There is no GIF available
beamsword
There is no GIF available