Jigglypuff

Neutral Air

First Active
6
Last Active
28
Total
49 frames
Landing lag
20 (10 L-Cancelled)
Autocancel
<6 28>
Damage
12 / 9%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
70 / 80

Up Air

First Active
9
Last Active
12
Total
39 frames
IASA
38
Landing lag
20 (10 L-Cancelled)
Autocancel
<9 36>
Damage
12%
Angle
90
Effect
Normal
Base Knockback
30
Knockback Growth
100

Back Air

First Active
9
Last Active
12
Total
39 frames
IASA
31
Landing lag
20 (10 L-Cancelled)
Autocancel
<9 24>
Damage
12%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100

Forward Air

First Active
7
Last Active
22
Total
39 frames
IASA
35
Landing lag
20 (10 L-Cancelled)
Autocancel
<7 33>
Damage
12 / 10 / 7%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100 / 80

Down Air

First Active
5
Last Active
27
Total
49 frames
Landing lag
30 (15 L-Cancelled)
Autocancel
<5 39>
Damage
2%
Angle
30 / 270
Effect
Normal
Base Knockback
10 / 20
Knockback Growth
100

Jab 1

First Active
5
Last Active
6
Total
17 frames
IASA
16
Damage
3%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
50

Jab 2

First Active
5
Last Active
6
Total
19 frames
IASA
16
Damage
3%
Angle
361
Effect
Normal
Base Knockback
16
Knockback Growth
50

Dashattack

First Active
4
Last Active
14
Total
39 frames
IASA
39
Damage
12 / 8%
Angle
361
Effect
Normal
Base Knockback
16 / 8
Knockback Growth
100

Up Smash

First Active
7
Last Active
10
Total
54 frames
IASA
45
Damage
15 / 14%
Angle
90
Effect
Normal
Base Knockback
20
Knockback Growth
110

Forward Smash

First Active
12
Last Active
20
Total
44 frames
Damage
17 / 13%
Angle
361
Effect
Normal
Base Knockback
10 / 6
Knockback Growth
118 / 105

Down Smash

First Active
9
Last Active
10
Total
54 frames
IASA
48
Damage
12%
Effect
Normal
Base Knockback
34
Knockback Growth
66

Forward Tilt

First Active
6
Last Active
9
Total
27 frames
Damage
10%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100

Forward Tilt (Up)

First Active
6
Last Active
9
Total
27 frames
Damage
10%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100

Forward Tilt (Down)

First Active
6
Last Active
9
Total
27 frames
Damage
10%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100

Up Tilt

First Active
8
Last Active
14
Total
23 frames
Damage
9 / 8%
Angle
96 / 88
Effect
Normal
Base Knockback
40
Knockback Growth
120

Down Tilt

First Active
10
Last Active
12
Total
39 frames
IASA
30
Damage
10%
Angle
20
Effect
Normal
Base Knockback
40
Knockback Growth
30

Neutral special

Damage
10%
Angle
20
Effect
Normal
Base Knockback
30
Knockback Growth
120
There is no GIF available

Neutral special (Air)

Damage
10%
Angle
90
Effect
Normal
Base Knockback
30
Knockback Growth
102

Pound

First Active
12
Last Active
27
Total
45 frames
Damage
13%
Angle
120 / 90
Effect
Normal
Base Knockback
52
Knockback Growth
75

Pound (Air)

First Active
12
Last Active
27
Total
45 frames
Damage
13%
Angle
120 / 90
Effect
Normal
Base Knockback
52
Knockback Growth
75

Rest

First Active
1
Last Active
1
Total
249 frames
Damage
28%
Angle
361
Effect
Flame
Base Knockback
78
Knockback Growth
120

Rest (Air)

First Active
1
Last Active
1
Total
249 frames
Damage
28%
Angle
361
Effect
Flame
Base Knockback
78
Knockback Growth
120

Sing

First Active
28
Last Active
125
Total
179 frames
Angle
361
Effect
Sleep
Knockback Growth
100
There is no GIF available

Sing (Air)

First Active
28
Last Active
125
Total
179 frames
Angle
361
Effect
Sleep
Knockback Growth
100

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

First Active
10
Last Active
10
Total
35 frames
Damage
7%
Angle
361
Effect
Normal
Base Knockback
40
Knockback Growth
110
There is no GIF available

Back throw

Total
49 frames
Damage
10%
Angle
135
Effect
Normal
Base Knockback
90
Knockback Growth
25
There is no GIF available

Up throw

Total
41 frames
Damage
11%
Angle
90
Effect
Normal
Base Knockback
130
Knockback Growth
25
There is no GIF available

Down throw

First Active
10
Last Active
75
Total
84 frames
Damage
1 / 3%
Angle
40
Effect
Normal
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
25 / 0

Spotdodge

First Active
2
Last Active
15
Total
27 frames

Airdodge

Total
49 frames

Roll backwards

First Active
4
Last Active
19
Total
34 frames

Roll forwards

First Active
2
Last Active
18
Total
34 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6 / 8%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90