Jigglypuff
Neutral Air
First Active
6
Last Active
28
Total
49 frames
Landing lag
20 (10 L-Cancelled)
Autocancel
<6 28>
Damage
12 / 9%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
70 / 80
Up Air
First Active
9
Last Active
12
Total
39 frames
IASA
38
Landing lag
20 (10 L-Cancelled)
Autocancel
<9 36>
Damage
12%
Angle
90
Effect
Normal
Base Knockback
30
Knockback Growth
100
Back Air
First Active
9
Last Active
12
Total
39 frames
IASA
31
Landing lag
20 (10 L-Cancelled)
Autocancel
<9 24>
Damage
12%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Forward Air
First Active
7
Last Active
22
Total
39 frames
IASA
35
Landing lag
20 (10 L-Cancelled)
Autocancel
<7 33>
Damage
12 / 10 / 7%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100 / 80
Down Air
First Active
5
Last Active
27
Total
49 frames
Landing lag
30 (15 L-Cancelled)
Autocancel
<5 39>
Damage
2%
Angle
30 / 270
Effect
Normal
Base Knockback
10 / 20
Knockback Growth
100
Jab 1
First Active
5
Last Active
6
Total
17 frames
IASA
16
Damage
3%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
50
Jab 2
First Active
5
Last Active
6
Total
19 frames
IASA
16
Damage
3%
Angle
361
Effect
Normal
Base Knockback
16
Knockback Growth
50
Dashattack
First Active
4
Last Active
14
Total
39 frames
IASA
39
Damage
12 / 8%
Angle
361
Effect
Normal
Base Knockback
16 / 8
Knockback Growth
100
Up Smash
First Active
7
Last Active
10
Total
54 frames
IASA
45
Damage
15 / 14%
Angle
90
Effect
Normal
Base Knockback
20
Knockback Growth
110
Forward Smash
First Active
12
Last Active
20
Total
44 frames
Damage
17 / 13%
Angle
361
Effect
Normal
Base Knockback
10 / 6
Knockback Growth
118 / 105
Down Smash
First Active
9
Last Active
10
Total
54 frames
IASA
48
Damage
12%
Effect
Normal
Base Knockback
34
Knockback Growth
66
Forward Tilt
First Active
6
Last Active
9
Total
27 frames
Damage
10%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100
Forward Tilt (Up)
First Active
6
Last Active
9
Total
27 frames
Damage
10%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100
Forward Tilt (Down)
First Active
6
Last Active
9
Total
27 frames
Damage
10%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100
Up Tilt
First Active
8
Last Active
14
Total
23 frames
Damage
9 / 8%
Angle
96 / 88
Effect
Normal
Base Knockback
40
Knockback Growth
120
Down Tilt
First Active
10
Last Active
12
Total
39 frames
IASA
30
Damage
10%
Angle
20
Effect
Normal
Base Knockback
40
Knockback Growth
30
Neutral special
Damage
10%
Angle
20
Effect
Normal
Base Knockback
30
Knockback Growth
120
There is no GIF available
Neutral special (Air)
Damage
10%
Angle
90
Effect
Normal
Base Knockback
30
Knockback Growth
102
Pound
First Active
12
Last Active
27
Total
45 frames
Damage
13%
Angle
120 / 90
Effect
Normal
Base Knockback
52
Knockback Growth
75
Pound (Air)
First Active
12
Last Active
27
Total
45 frames
Damage
13%
Angle
120 / 90
Effect
Normal
Base Knockback
52
Knockback Growth
75
Rest
First Active
1
Last Active
1
Total
249 frames
Damage
28%
Angle
361
Effect
Flame
Base Knockback
78
Knockback Growth
120
Rest (Air)
First Active
1
Last Active
1
Total
249 frames
Damage
28%
Angle
361
Effect
Flame
Base Knockback
78
Knockback Growth
120
Sing
First Active
28
Last Active
125
Total
179 frames
Angle
361
Effect
Sleep
Knockback Growth
100
There is no GIF available
Sing (Air)
First Active
28
Last Active
125
Total
179 frames
Angle
361
Effect
Sleep
Knockback Growth
100
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
First Active
10
Last Active
10
Total
35 frames
Damage
7%
Angle
361
Effect
Normal
Base Knockback
40
Knockback Growth
110
There is no GIF available
Back throw
Total
49 frames
Damage
10%
Angle
135
Effect
Normal
Base Knockback
90
Knockback Growth
25
There is no GIF available
Up throw
Total
41 frames
Damage
11%
Angle
90
Effect
Normal
Base Knockback
130
Knockback Growth
25
There is no GIF available
Down throw
First Active
10
Last Active
75
Total
84 frames
Damage
1 / 3%
Angle
40
Effect
Normal
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
25 / 0
Spotdodge
First Active
2
Last Active
15
Total
27 frames
Airdodge
Total
49 frames
Roll backwards
First Active
4
Last Active
19
Total
34 frames
Roll forwards
First Active
2
Last Active
18
Total
34 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6 / 8%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90