Samus
Air Grapple
First Active
10
Last Active
28
Total
60 frames
Landing lag
30
Neutral Air
First Active
5
Last Active
29
Total
49 frames
IASA
40
Landing lag
15 (7 L-Cancelled)
Autocancel
<5 34>
Damage
14 / 10%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Up Air
First Active
5
Last Active
21
Total
39 frames
IASA
39
Landing lag
15 (7 L-Cancelled)
Autocancel
<5 33>
Damage
3 / 1 / 4%
Angle
90 / 361 / 80
Effect
Normal
Base Knockback
0 / 40
Knockback Growth
100 / 130 / 120
Set Knockback
30 / 0
Back Air
First Active
9
Last Active
12
Total
39 frames
IASA
37
Landing lag
15 (7 L-Cancelled)
Autocancel
<9 30>
Damage
14 / 10%
Angle
361
Effect
Normal
Base Knockback
42 / 30
Knockback Growth
100
Forward Air
First Active
4
Last Active
31
Total
55 frames
IASA
50
Landing lag
15 (7 L-Cancelled)
Autocancel
<1 46>
Damage
5%
Angle
85 / 361
Effect
Fire
Base Knockback
20
Knockback Growth
100
Down Air
First Active
18
Last Active
22
Total
54 frames
IASA
49
Landing lag
15 (7 L-Cancelled)
Autocancel
<3 33>
Damage
16%
Angle
270
Effect
Normal
Base Knockback
30
Knockback Growth
100
Jab 1
First Active
3
Last Active
4
Total
17 frames
Damage
3%
Angle
361
Effect
Normal
Knockback Growth
100
Jab 2
First Active
4
Last Active
6
Total
29 frames
Damage
7%
Angle
361
Effect
Normal
Base Knockback
15
Knockback Growth
100
Dashattack
First Active
7
Last Active
16
Total
37 frames
Damage
13 / 9%
Angle
60
Effect
Normal
Base Knockback
22
Knockback Growth
105
Up Smash
First Active
12
Last Active
29
Total
59 frames
IASA
58
Damage
4 / 5 / 6%
Angle
130 / 120 / 90 / 85 / 80
Effect
Fire
Base Knockback
50 / 35 / 25 / 30
Knockback Growth
50 / 120
Forward Smash
First Active
10
Last Active
13
Total
43 frames
Damage
14%
Angle
361
Effect
Normal
Base Knockback
30
Knockback Growth
104
Down Smash
First Active
6
Last Active
16
Total
48 frames
IASA
45
Damage
16 / 15%
Angle
120
Effect
Normal
Base Knockback
110 / 90
Knockback Growth
50 / 40
Forward Tilt
First Active
6
Last Active
8
Total
31 frames
IASA
30
Damage
10%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Forward Tilt (Up)
First Active
6
Last Active
8
Total
31 frames
IASA
30
Damage
11%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Forward Tilt (Down)
First Active
6
Last Active
8
Total
31 frames
IASA
30
Damage
9%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Up Tilt
First Active
14
Last Active
17
Total
39 frames
IASA
35
Damage
13 / 12%
Angle
270 / 361
Effect
Normal
Base Knockback
40
Knockback Growth
100
Down Tilt
First Active
6
Last Active
8
Total
39 frames
Damage
14%
Angle
100
Effect
Fire
Base Knockback
80
Knockback Growth
60
Charge Shot
First Active
14
Last Active
83
Total
44 frames
Damage
3 / 5 / 8 / 11 / 14 / 18 / 21 / 25%
Angle
361
Effect
Electric
Base Knockback
14 / 16 / 20 / 24 / 28 / 32 / 36 / 50
Knockback Growth
42 / 46 / 50 / 54 / 58 / 62 / 66 / 72
Homing Missle
First Active
22
Last Active
98
Total
49 frames
Damage
5 / 12%
Angle
0 / 361
Effect
Flame
Base Knockback
24 / 30
Knockback Growth
20 / 100
Homing Missle (Air)
First Active
15
Last Active
91
Total
49 frames
Damage
5 / 12%
Angle
0 / 361
Effect
Flame
Base Knockback
24 / 30
Knockback Growth
20 / 100
Bomb
First Active
10
Last Active
83
Total
53 frames
Damage
4%
Angle
361
Effect
Flame
Base Knockback
10
Knockback Growth
45
Bomb (Air)
First Active
10
Last Active
83
Total
53 frames
Damage
4%
Angle
361
Effect
Flame
Base Knockback
10
Knockback Growth
45
Screw Attack
First Active
4
Last Active
33
Total
49 frames
Landing lag
24
Damage
2 / 1%
Angle
100 / 105 / 110 / 200 / 70
Effect
Normal / Electric
Base Knockback
130 / 100 / 70 / 110 / 40 / 0
Knockback Growth
100
Set Knockback
0 / 80
Screw Attack (Air)
First Active
4
Last Active
31
Total
47 frames
Landing lag
24
Damage
1%
Angle
140 / 110 / 70
Effect
Normal / Electric
Base Knockback
25 / 100 / 80 / 0
Knockback Growth
0 / 100
Set Knockback
0 / 80
Grab
First Active
18
Last Active
37
Total
94 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
18
Last Active
33
Total
74 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
Total
41 frames
Damage
9%
Angle
42
Effect
Normal
Base Knockback
50
Knockback Growth
45
There is no GIF available
Back throw
Total
41 frames
Damage
8%
Angle
140
Effect
Normal
Base Knockback
50
Knockback Growth
42
There is no GIF available
Up throw
First Active
13
Last Active
25
Total
41 frames
Angle
361
Effect
Normal
Knockback Growth
100
There is no GIF available
Down throw
Total
41 frames
Damage
6%
Angle
80
Effect
Normal
Base Knockback
80
Knockback Growth
20
Spotdodge
First Active
2
Last Active
15
Total
22 frames
Airdodge
Total
49 frames
Roll backwards
First Active
4
Last Active
23
Total
44 frames
Roll forwards
First Active
4
Last Active
23
Total
44 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
8 / 6%
Angle
361
Effect
Normal
Base Knockback
80 / 0
Knockback Growth
50 / 100
Set Knockback
0 / 90
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
10%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90