Ice Climbers - Up Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f6–9
f10–23
Frame Data
First Active6
Last Active23
Total39 frames
Damage9 / 7%
IASA30
Landing lag32 (16 L-Cancelled)
Autocancel<6 26>
Attributes
NameValue
Start6
End23
Total Frames39
IASA30
Land Lag32
L-Canceled Land Lag16
Landing Fall Special Lag
Auto Cancel Before6
Auto Cancel After26
Hitboxes
Frames: 6 - 9
NameValue
HitboxAll Hitboxes
Damage9
Angle70
Base Knockback10
Knockback Growth140
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Frames: 10 - 23
NameValue
HitboxAll Hitboxes
Damage7
Angle70
Base Knockback10
Knockback Growth140
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser37%
Captain Falcon34%
Donkey Kong36%
Dr. Mario33%
Falco29%
Fox28%
Ganondorf35%
Ice Climbers31%
Jigglypuff25%
Kirby27%
Link34%
Luigi33%
Mario33%
Marth30%
Mewtwo30%
Mr. Game & Watch25%
Ness32%
Peach31%
Pichu24%
Pikachu29%
Roy30%
Samus35%
Sheik31%
Yoshi35%
Young Link30%
Zelda31%
Crouch-Cancel
120 units of knockback
Bowser77%
Captain Falcon72%
Donkey Kong76%
Dr. Mario70%
Falco62%
Fox60%
Ganondorf74%
Ice Climbers65%
Jigglypuff54%
Kirby58%
Link72%
Luigi70%
Mario70%
Marth65%
Mewtwo64%
Mr. Game & Watch54%
Ness68%
Peach66%
Pichu52%
Pikachu62%
Roy64%
Samus74%
Sheik66%
Yoshi73%
Young Link64%
Zelda66%