Kirby - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f18–19
f21–22
f24–25
f27–28
f30–31
f33–34
Frame Data
First Active18
Last Active34
Total59 frames
Damage3%
IASA55
Landing lag20 (10 L-Cancelled)
Autocancel<18 47>
Attributes
NameValue
Start18
End34
Total Frames59
IASA55
Land Lag20
L-Canceled Land Lag10
Landing Fall Special Lag
Auto Cancel Before18
Auto Cancel After47
Hitboxes
Frames: 18 - 19, 21 - 22, 24 - 25, 27 - 28, 30 - 31, 33 - 34
NameValue
HitboxAll Hitboxes
Damage3
Angle270
Base Knockback30
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser97%
Captain Falcon91%
Donkey Kong95%
Dr. Mario89%
Falco80%
Fox77%
Ganondorf93%
Ice Climbers83%
Jigglypuff71%
Kirby75%
Link91%
Luigi89%
Mario89%
Marth83%
Mewtwo82%
Mr. Game & Watch71%
Ness86%
Peach84%
Pichu68%
Pikachu80%
Roy82%
Samus93%
Sheik84%
Yoshi93%
Young Link82%
Zelda84%
Crouch-Cancel
120 units of knockback
Bowser221%
Captain Falcon207%
Donkey Kong218%
Dr. Mario203%
Falco183%
Fox177%
Ganondorf212%
Ice Climbers191%
Jigglypuff162%
Kirby172%
Link207%
Luigi203%
Mario203%
Marth190%
Mewtwo188%
Mr. Game & Watch162%
Ness197%
Peach193%
Pichu157%
Pikachu183%
Roy188%
Samus213%
Sheik193%
Yoshi211%
Young Link188%
Zelda193%