Samus - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f18–22
Frame Data
First Active18
Last Active22
Total54 frames
Damage16%
IASA49
Landing lag15 (7 L-Cancelled)
Autocancel<3 33>
Attributes
NameValue
Start18
End22
Total Frames54
IASA49
Land Lag15
L-Canceled Land Lag7
Landing Fall Special Lag
Auto Cancel Before3
Auto Cancel After33
Hitboxes
Frames: 18 - 22
NameValue
HitboxAll Hitboxes
Damage16
Angle270
Base Knockback30
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser12%
Captain Falcon10%
Donkey Kong12%
Dr. Mario10%
Falco7%
Fox7%
Ganondorf11%
Ice Climbers8%
Jigglypuff5%
Kirby6%
Link10%
Luigi10%
Mario10%
Marth8%
Mewtwo8%
Mr. Game & Watch5%
Ness9%
Peach9%
Pichu4%
Pikachu7%
Roy8%
Samus11%
Sheik9%
Yoshi11%
Young Link8%
Zelda9%
Crouch-Cancel
120 units of knockback
Bowser46%
Captain Falcon43%
Donkey Kong46%
Dr. Mario42%
Falco36%
Fox34%
Ganondorf44%
Ice Climbers38%
Jigglypuff30%
Kirby33%
Link43%
Luigi42%
Mario42%
Marth38%
Mewtwo37%
Mr. Game & Watch30%
Ness40%
Peach39%
Pichu29%
Pikachu36%
Roy37%
Samus44%
Sheik39%
Yoshi44%
Young Link37%
Zelda39%