Samus - Charge Shot

Hitbox Viewer
Animation by Emi House
Charge Shot - undefined
1/
FPS
lvl_0
lvl_1
lvl_2
lvl_3
lvl_4
lvl_5
lvl_6
lvl_7
Frame Data
First Active14
Last Active83
Total44 frames
Damage3 / 5 / 8 / 11 / 14 / 18 / 21 / 25%
Notes
starts charging frame 14. can charge for 140 frames max. 8 frames of lag after stop charging. 2 frame startup if shot while chraging, 15 if a held charge. shot lasts 69 frames
Attributes
NameValue
Start14
End83
Total Frames44
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
lvl_0
NameValue
HitboxAll Hitboxes
Damage3
Angle361
Base Knockback14
Knockback Growth42
Set Knockback0
EffectElectric
Hitlag Attacker4
Hitlag Defender6 (4 Crouched)
Shieldstun3
lvl_1
NameValue
HitboxAll Hitboxes
Damage5
Angle361
Base Knockback16
Knockback Growth46
Set Knockback0
EffectElectric
Hitlag Attacker5
Hitlag Defender7 (4 Crouched)
Shieldstun4
lvl_2
NameValue
HitboxAll Hitboxes
Damage8
Angle361
Base Knockback20
Knockback Growth50
Set Knockback0
EffectElectric
Hitlag Attacker6
Hitlag Defender9 (6 Crouched)
Shieldstun5
lvl_3
NameValue
HitboxAll Hitboxes
Damage11
Angle361
Base Knockback24
Knockback Growth54
Set Knockback0
EffectElectric
Hitlag Attacker7
Hitlag Defender10 (6 Crouched)
Shieldstun6
lvl_4
NameValue
HitboxAll Hitboxes
Damage14
Angle361
Base Knockback28
Knockback Growth58
Set Knockback0
EffectElectric
Hitlag Attacker8
Hitlag Defender12 (8 Crouched)
Shieldstun8
lvl_5
NameValue
HitboxAll Hitboxes
Damage18
Angle361
Base Knockback32
Knockback Growth62
Set Knockback0
EffectElectric
Hitlag Attacker9
Hitlag Defender13 (8 Crouched)
Shieldstun10
lvl_6
NameValue
HitboxAll Hitboxes
Damage21
Angle361
Base Knockback36
Knockback Growth66
Set Knockback0
EffectElectric
Hitlag Attacker10
Hitlag Defender15 (10 Crouched)
Shieldstun11
lvl_7
NameValue
HitboxAll Hitboxes
Damage25
Angle361
Base Knockback50
Knockback Growth72
Set Knockback0
EffectElectric
Hitlag Attacker11
Hitlag Defender16 (10 Crouched)
Shieldstun13
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move sends at the Sakurai Angle (361 degrees).

While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI Downed
ASDI Down
80 units of knockback
Bowser429%
Captain Falcon403%
Donkey Kong423%
Dr. Mario395%
Falco355%
Fox345%
Ganondorf413%
Ice Climbers371%
Jigglypuff316%
Kirby335%
Link403%
Luigi395%
Mario395%
Marth369%
Mewtwo365%
Mr. Game & Watch316%
Ness383%
Peach375%
Pichu306%
Pikachu355%
Roy365%
Samus415%
Sheik375%
Yoshi411%
Young Link365%
Zelda375%
Crouch-Cancel
120 units of knockback
Bowser724%
Captain Falcon681%
Donkey Kong714%
Dr. Mario667%
Falco600%
Fox583%
Ganondorf697%
Ice Climbers627%
Jigglypuff533%
Kirby567%
Link681%
Luigi667%
Mario667%
Marth624%
Mewtwo617%
Mr. Game & Watch533%
Ness647%
Peach634%
Pichu516%
Pikachu600%
Roy617%
Samus701%
Sheik634%
Yoshi694%
Young Link617%
Zelda634%
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Bowser75%
Captain Falcon70%
Donkey Kong73%
Dr. Mario69%
Falco61%
Fox60%
Ganondorf72%
Ice Climbers64%
Jigglypuff54%
Kirby58%
Link70%
Luigi69%
Mario69%
Marth64%
Mewtwo63%
Mr. Game & Watch54%
Ness66%
Peach65%
Pichu53%
Pikachu61%
Roy63%
Samus72%
Sheik65%
Yoshi71%
Young Link63%
Zelda65%
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback
Bowser193%
Captain Falcon181%
Donkey Kong190%
Dr. Mario177%
Falco159%
Fox155%
Ganondorf185%
Ice Climbers167%
Jigglypuff141%
Kirby150%
Link181%
Luigi177%
Mario177%
Marth166%
Mewtwo164%
Mr. Game & Watch141%
Ness172%
Peach168%
Pichu137%
Pikachu159%
Roy164%
Samus186%
Sheik168%
Yoshi185%
Young Link164%
Zelda168%