Samus - Up Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f14–17
Frame Data
First Active14
Last Active17
Total39 frames
Damage13 / 12%
IASA35
Attributes
NameValue
Start14
End17
Total Frames39
IASA35
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 14 - 17
NameValue
Hitbox
id1
Damage13
Angle270
Base Knockback40
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id2
Damage12
Angle361
Base Knockback40
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id3
Damage12
Angle361
Base Knockback40
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id0
Damage13
Angle270
Base Knockback40
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser10%
Captain Falcon9%
Donkey Kong10%
Dr. Mario8%
Falco6%
Fox6%
Ganondorf9%
Ice Climbers7%
Jigglypuff4%
Kirby5%
Link9%
Luigi8%
Mario8%
Marth7%
Mewtwo7%
Mr. Game & Watch4%
Ness8%
Peach7%
Pichu4%
Pikachu6%
Roy7%
Samus9%
Sheik7%
Yoshi9%
Young Link7%
Zelda7%
Crouch-Cancel
120 units of knockback
Bowser52%
Captain Falcon48%
Donkey Kong51%
Dr. Mario47%
Falco41%
Fox39%
Ganondorf49%
Ice Climbers43%
Jigglypuff35%
Kirby38%
Link48%
Luigi47%
Mario47%
Marth43%
Mewtwo42%
Mr. Game & Watch35%
Ness45%
Peach44%
Pichu33%
Pikachu41%
Roy42%
Samus50%
Sheik44%
Yoshi49%
Young Link42%
Zelda44%