Samus - Homing Missle (Air)

Hitbox Viewer
Animation by Emi House
1/
FPS
homing
Super
Frame Data
First Active15
Last Active91
Total49 frames
Damage5 / 12%
Notes
homing missle has 10 more frames of endlag and comes out 2 frames later, but lasts 35 frames longer with 7 franes shield stun (and is the weak hit)
Attributes
NameValue
Start15
End91
Total Frames49
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
homing
NameValue
HitboxAll Hitboxes
Damage5
Angle0
Base Knockback24
Knockback Growth20
Set Knockback0
EffectFlame
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
Super
NameValue
HitboxAll Hitboxes
Damage12
Angle361
Base Knockback30
Knockback Growth100
Set Knockback0
EffectFlame
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to angle being 0

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser576%
Captain Falcon541%
Donkey Kong568%
Dr. Mario530%
Falco477%
Fox463%
Ganondorf554%
Ice Climbers498%
Jigglypuff423%
Kirby450%
Link541%
Luigi530%
Mario530%
Marth495%
Mewtwo490%
Mr. Game & Watch423%
Ness514%
Peach503%
Pichu410%
Pikachu477%
Roy490%
Samus557%
Sheik503%
Yoshi552%
Young Link490%
Zelda503%
Crouch-Cancel
120 units of knockback
Bowser1018%
Captain Falcon957%
Donkey Kong1004%
Dr. Mario938%
Falco844%
Fox820%
Ganondorf981%
Ice Climbers882%
Jigglypuff750%
Kirby797%
Link957%
Luigi938%
Mario938%
Marth877%
Mewtwo868%
Mr. Game & Watch750%
Ness910%
Peach891%
Pichu726%
Pikachu844%
Roy868%
Samus985%
Sheik891%
Yoshi976%
Young Link868%
Zelda891%