Samus - Homing Missle (Air)
Frame Data
First Active15
Last Active91
Total49 frames
Damage5 / 12%
Notes
homing missle has 10 more frames of endlag and comes out 2 frames later, but lasts 35 frames longer with 7 franes shield stun (and is the weak hit)
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 15 | 91 | 49 |
| Name | Value |
|---|---|
| Start | 15 |
| End | 91 |
| Total Frames | 49 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
homing | |||||||||
| All Hitboxes | 5 | 0 | 24 | 20 | 0 | Flame | 5 | 5 (3 Crouched) | 4 |
Super | |||||||||
| All Hitboxes | 12 | 361 | 30 | 100 | 0 | Flame | 7 | 7 (4 Crouched) | 7 |
homing
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 5 |
| Angle | 0 |
| Base Knockback | 24 |
| Knockback Growth | 20 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
Super
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 12 |
| Angle | 361 |
| Base Knockback | 30 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
homing
Super
All Hitboxes
Cannot use ASDI Down due to angle being 0
This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them downASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback