Jigglypuff - Down Smash

Hitbox Viewer
Animation by Emi House
1/
FPS
f9–10
Frame Data
First Active9
Last Active10
Total54 frames
Damage12%
IASA48
Attributes
NameValue
Start9
End10
Total Frames54
IASA48
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 9 - 10
NameValue
HitboxAll Hitboxes
Damage12
Angle0
Base Knockback34
Knockback Growth66
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to angle being 0

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser46%
Captain Falcon42%
Donkey Kong45%
Dr. Mario41%
Falco36%
Fox35%
Ganondorf44%
Ice Climbers38%
Jigglypuff31%
Kirby33%
Link42%
Luigi41%
Mario41%
Marth38%
Mewtwo37%
Mr. Game & Watch31%
Ness40%
Peach39%
Pichu29%
Pikachu36%
Roy37%
Samus44%
Sheik39%
Yoshi43%
Young Link37%
Zelda39%
Crouch-Cancel
120 units of knockback
Bowser113%
Captain Falcon105%
Donkey Kong111%
Dr. Mario103%
Falco92%
Fox89%
Ganondorf108%
Ice Climbers96%
Jigglypuff80%
Kirby86%
Link105%
Luigi103%
Mario103%
Marth96%
Mewtwo95%
Mr. Game & Watch80%
Ness100%
Peach97%
Pichu77%
Pikachu92%
Roy95%
Samus109%
Sheik97%
Yoshi108%
Young Link95%
Zelda97%