Marth - Sword Dance (3, Down)

Hitbox Viewer
Animation by Emi House
1/
FPS
hit3_down
0
1
46
Frame Data
First Active15
Last Active18
Total46 frames
Damage12%
Notes
Window for attack 4: 19-35
Attributes
NameValue
Start15
End18
Total Frames46
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
hit3_down
NameValue
HitboxAll Hitboxes
Damage12
Angle270
Base Knockback50
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser2%
Captain Falcon1%
Donkey Kong2%
Dr. Mario1%
Falco0%
Fox0%
Ganondorf1%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link1%
Luigi1%
Mario1%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus1%
Sheik0%
Yoshi1%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser46%
Captain Falcon43%
Donkey Kong45%
Dr. Mario42%
Falco36%
Fox35%
Ganondorf44%
Ice Climbers38%
Jigglypuff31%
Kirby34%
Link43%
Luigi42%
Mario42%
Marth38%
Mewtwo38%
Mr. Game & Watch31%
Ness40%
Peach39%
Pichu30%
Pikachu36%
Roy38%
Samus44%
Sheik39%
Yoshi44%
Young Link38%
Zelda39%