Fox - Reflector
Frame Data
First Active1
Last Active1
Total3 frames
Damage5%
Notes
able to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, fox is in 5 frames of hitlag. normally has 19 frames endlag
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 3 |
| Name | Value |
|---|---|
| Start | 1 |
| End | 1 |
| Total Frames | 3 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Hitbox | |||||||||
| All Hitboxes | 5 | 0 | 0 | 100 | 80 | Electric | 5 | 7 (4 Crouched) | 4 |
Hitbox
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 5 |
| Angle | 0 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 80 |
| Effect | Electric |
| Hitlag Attacker | 5 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 4 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Hitbox
All Hitboxes
Cannot use ASDI Down due to angle being 0
This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them downASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback