Captain Falcon - Forward Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f14–16
f17–30
Frame Data
First Active14
Last Active30
Total39 frames
Damage18 / 6%
IASA36
Landing lag19 (9 L-Cancelled)
Autocancel<7 34>
Attributes
NameValue
Start14
End30
Total Frames39
IASA36
Land Lag19
L-Canceled Land Lag9
Landing Fall Special Lag
Auto Cancel Before7
Auto Cancel After34
Hitboxes
Frames: 14 - 16
NameValue
HitboxAll Hitboxes
Damage18
Angle32
Base Knockback24
Knockback Growth100
Set Knockback0
EffectElectric
Hitlag Attacker9
Hitlag Defender13 (8 Crouched)
Shieldstun10
Frames: 17 - 30
NameValue
HitboxAll Hitboxes
Damage6
Angle361
Base Knockback35
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move has more than 10 frames of hitlag , making it difficult or sometimes impossible to ASDI Down

When a character is airborne for more than 10 frames, their ECB lock expires. This pulls up their ECB, creating distance between them and the ground, which makes ASDI Down break earlier or require specific SDI inputs first
ASDI Down
80 units of knockback
Bowser12%
Captain Falcon10%
Donkey Kong12%
Dr. Mario10%
Falco7%
Fox6%
Ganondorf11%
Ice Climbers8%
Jigglypuff4%
Kirby6%
Link10%
Luigi10%
Mario10%
Marth8%
Mewtwo8%
Mr. Game & Watch4%
Ness9%
Peach8%
Pichu4%
Pikachu7%
Roy8%
Samus11%
Sheik8%
Yoshi11%
Young Link8%
Zelda8%
Crouch-Cancel
120 units of knockback
Bowser43%
Captain Falcon39%
Donkey Kong42%
Dr. Mario38%
Falco33%
Fox31%
Ganondorf41%
Ice Climbers35%
Jigglypuff27%
Kirby30%
Link39%
Luigi38%
Mario38%
Marth35%
Mewtwo34%
Mr. Game & Watch27%
Ness37%
Peach35%
Pichu26%
Pikachu33%
Roy34%
Samus41%
Sheik35%
Yoshi40%
Young Link34%
Zelda35%