Mario - Cape

Summary

First Active12
Last Active14
Total35 frames
Damage8 / 10%
Notesreflects frames 6-33

Attributes

NameValue
Start12
End14
Total Frames35
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

ground
NameValue
Hitbox
id1
Damage8
Angle110
Base Knockback30
Knockback Growth80
Set Knockback0
EffectReverse
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage10
Angle110
Base Knockback30
Knockback Growth80
Set Knockback0
EffectReverse
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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