Link - Down Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f14–16
Frame Data
First Active14
Last Active16
Total39 frames
Damage11%
IASA30
Attributes
NameValue
Start14
End16
Total Frames39
IASA30
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 14 - 16
NameValue
Hitbox
id2
Damage11
Angle280
Base Knockback80
Knockback Growth50
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage11
Angle80
Base Knockback80
Knockback Growth50
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage11
Angle280
Base Knockback80
Knockback Growth50
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id3
Damage11
Angle280
Base Knockback80
Knockback Growth50
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (280)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser63%
Captain Falcon59%
Donkey Kong62%
Dr. Mario58%
Falco51%
Fox49%
Ganondorf61%
Ice Climbers54%
Jigglypuff44%
Kirby47%
Link59%
Luigi58%
Mario58%
Marth53%
Mewtwo53%
Mr. Game & Watch44%
Ness56%
Peach54%
Pichu42%
Pikachu51%
Roy53%
Samus61%
Sheik54%
Yoshi60%
Young Link53%
Zelda54%