Link - Spin Attack (Air)

Hitbox Viewer
Animation by Emi House
1/
FPS
air_hit1
air_hit2
air_hit3
air_hit4
air_hit5
Frame Data
First Active8
Last Active50
Total79 frames
Damage4 / 6 / 2%
Landing lag24
Notes
5 total hits, first can do 4 or 6%, next 3 do 2%, last one can do 4 or 6%
Attributes
NameValue
Start8
End50
Total Frames79
IASA
Land Lag24
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
air_hit1
NameValue
Hitbox
id0
Damage4
Angle90
Base Knockback0
Knockback Growth100
Set Knockback72
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id3
Damage6
Angle75
Base Knockback0
Knockback Growth100
Set Knockback68
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id2
Damage6
Angle80
Base Knockback0
Knockback Growth100
Set Knockback68
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage6
Angle86
Base Knockback0
Knockback Growth100
Set Knockback68
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
air_hit2
NameValue
Hitbox
id1
Damage2
Angle86
Base Knockback0
Knockback Growth100
Set Knockback60
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback64
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage2
Angle80
Base Knockback0
Knockback Growth100
Set Knockback60
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage2
Angle75
Base Knockback0
Knockback Growth100
Set Knockback60
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
air_hit3
NameValue
Hitbox
id3
Damage2
Angle75
Base Knockback0
Knockback Growth100
Set Knockback55
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback58
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage2
Angle86
Base Knockback0
Knockback Growth100
Set Knockback55
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage2
Angle80
Base Knockback0
Knockback Growth100
Set Knockback55
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
air_hit4
NameValue
Hitbox
id2
Damage2
Angle80
Base Knockback0
Knockback Growth100
Set Knockback43
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage2
Angle90
Base Knockback0
Knockback Growth100
Set Knockback46
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage2
Angle86
Base Knockback0
Knockback Growth100
Set Knockback43
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage2
Angle75
Base Knockback0
Knockback Growth100
Set Knockback43
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
air_hit5
NameValue
Hitbox
id0
Damage4
Angle361
Base Knockback40
Knockback Growth160
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id3
Damage6
Angle361
Base Knockback40
Knockback Growth160
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id2
Damage6
Angle361
Base Knockback40
Knockback Growth160
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage6
Angle361
Base Knockback40
Knockback Growth160
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
Jigglypuff0%
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & Watch0%
NessNever breaks
PeachNever breaks
Pichu0%
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks
Crouch-Cancel
120 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks