Samus - Forward Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f4–5
f11–12
f18–19
f25–26
f30–31
Frame Data
First Active4
Last Active31
Total55 frames
Damage5%
IASA50
Landing lag15 (7 L-Cancelled)
Autocancel<1 46>
Attributes
NameValue
Start4
End31
Total Frames55
IASA50
Land Lag15
L-Canceled Land Lag7
Landing Fall Special Lag
Auto Cancel Before1
Auto Cancel After46
Hitboxes
Frames: 4 - 5, 11 - 12, 18 - 19, 25 - 26
NameValue
HitboxAll Hitboxes
Damage5
Angle85
Base Knockback20
Knockback Growth100
Set Knockback0
EffectFire
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
Frames: 30 - 31
NameValue
HitboxAll Hitboxes
Damage5
Angle361
Base Knockback20
Knockback Growth100
Set Knockback0
EffectFire
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser88%
Captain Falcon83%
Donkey Kong87%
Dr. Mario81%
Falco73%
Fox70%
Ganondorf85%
Ice Climbers76%
Jigglypuff64%
Kirby68%
Link83%
Luigi81%
Mario81%
Marth76%
Mewtwo75%
Mr. Game & Watch64%
Ness79%
Peach77%
Pichu62%
Pikachu73%
Roy75%
Samus85%
Sheik77%
Yoshi85%
Young Link75%
Zelda77%
Crouch-Cancel
120 units of knockback
Bowser177%
Captain Falcon166%
Donkey Kong175%
Dr. Mario163%
Falco146%
Fox142%
Ganondorf170%
Ice Climbers153%
Jigglypuff129%
Kirby138%
Link166%
Luigi163%
Mario163%
Marth152%
Mewtwo150%
Mr. Game & Watch129%
Ness158%
Peach154%
Pichu125%
Pikachu146%
Roy150%
Samus171%
Sheik154%
Yoshi170%
Young Link150%
Zelda154%