Mewtwo - Down Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f5–7
Frame Data
First Active5
Last Active7
Total29 frames
Damage9 / 5 / 8%
IASA20
Attributes
NameValue
Start5
End7
Total Frames29
IASA20
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 5 - 7
NameValue
Hitbox
id0
Damage9
Angle80
Base Knockback40
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage5
Angle80
Base Knockback40
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage8
Angle80
Base Knockback40
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser37%
Captain Falcon34%
Donkey Kong36%
Dr. Mario33%
Falco29%
Fox28%
Ganondorf35%
Ice Climbers31%
Jigglypuff25%
Kirby27%
Link34%
Luigi33%
Mario33%
Marth30%
Mewtwo30%
Mr. Game & Watch25%
Ness32%
Peach31%
Pichu24%
Pikachu29%
Roy30%
Samus35%
Sheik31%
Yoshi35%
Young Link30%
Zelda31%
Crouch-Cancel
120 units of knockback
Bowser107%
Captain Falcon100%
Donkey Kong105%
Dr. Mario98%
Falco87%
Fox85%
Ganondorf103%
Ice Climbers92%
Jigglypuff77%
Kirby82%
Link100%
Luigi98%
Mario98%
Marth91%
Mewtwo90%
Mr. Game & Watch77%
Ness95%
Peach93%
Pichu74%
Pikachu87%
Roy90%
Samus103%
Sheik93%
Yoshi102%
Young Link90%
Zelda93%