Mewtwo - Up Tilt

Summary

First Active6
Last Active11
Total31 frames
Damage10 / 6 / 8 / 5%
IASA28

Legend

Attributes

NameValue
Start6
End11
Total Frames31
IASA28
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 6 - 6
NameValue
Hitbox
id0
Damage10
Angle110
Base Knockback0
Knockback Growth115
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage6
Angle110
Base Knockback70
Knockback Growth114
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage8
Angle110
Base Knockback70
Knockback Growth114
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id3
Damage5
Angle361
Base Knockback0
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
Frames: 7 - 11
NameValue
Hitbox
id3
Damage5
Angle78
Base Knockback40
Knockback Growth114
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id0
Damage10
Angle78
Base Knockback60
Knockback Growth114
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage6
Angle78
Base Knockback50
Knockback Growth114
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage8
Angle78
Base Knockback60
Knockback Growth114
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Sorting