Marth - Up Tilt

Summary

First Active6
Last Active12
Total39 frames
Damage12 / 9 / 8 / 13 / 10%
IASA32

Legend

Attributes

NameValue
Start6
End12
Total Frames39
IASA32
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 6 - 8
NameValue
Hitbox
id3
Damage12
Angle110
Base Knockback50
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id0
Damage9
Angle110
Base Knockback40
Knockback Growth120
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage9
Angle361
Base Knockback40
Knockback Growth118
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage8
Angle361
Base Knockback40
Knockback Growth116
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
Frames: 9 - 12
NameValue
Hitbox
id3
Damage13
Angle85
Base Knockback50
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id0
Damage10
Angle85
Base Knockback40
Knockback Growth120
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage9
Angle361
Base Knockback30
Knockback Growth118
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage9
Angle361
Base Knockback30
Knockback Growth116
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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