Kirby

Grounded

Dashattack

Start

9

End

43

Total

63 frames

IASA60
Notesweak hit frames 16-43

Forward Smash

Start

13

End

21

Total

49 frames

Notesweak hit frames 16-21

Up Smash

Start

13

End

23

Total

49 frames

Noteshits can do anywhere between 12-15%, gets weaker as the move goes on

Down Smash

Start

7

End

22

Total

55 frames

IASA50

Jab 1

Start

3

End

4

Total

17 frames

IASA16

Jab 2

Start

2

End

3

Total

19 frames

IASA16

Rapid Jabs

Start

2

End

3

Total

19 frames

Notesfinal hit end lag = 9 frames

Tilt

Forward Tilt

Start

5

End

8

Total

32 frames

IASA28

Up Tilt

Start

4

End

7

Total

23 frames

Notesweak hit frames 5-7

Down Tilt

Start

4

End

7

Total

29 frames

Air

Neutral Air

Start

10

End

34

Total

79 frames

Auto Cancel Before10
Auto Cancel After37
IASA50
L-Canceled Land Lag7
Land Lag15
Notesweak hit frames 18-34

Forward Air

Start

10

End

26

Total

49 frames

Auto Cancel Before10
Auto Cancel After37
IASA40
L-Canceled Land Lag10
Land Lag20
Notestwo hits of 5 damage (frames 10-11, 17-18) and one hit of 8 damage (frames 25-26)

Back Air

Start

6

End

20

Total

43 frames

Auto Cancel Before6
Auto Cancel After27
IASA36
L-Canceled Land Lag7
Land Lag15
Notesweak hit frames 9-20

Up Air

Start

11

End

13

Total

39 frames

Auto Cancel Before11
Auto Cancel After16
IASA36
L-Canceled Land Lag7
Land Lag15

Down Air

Start

18

End

37

Total

59 frames

Auto Cancel Before18
Auto Cancel After47
IASA55
L-Canceled Land Lag10
Land Lag20
Noteshitbox on frames 18-19, 21-22, 24-25, 27-28, 30-31, 33-34, 36-37

unknown_air

There is no GIF available

Start

End

Total

0 frames

Special

Swallow

Start

17

End

60

Total

79 frames

Notesdamage is based off character weight. Information on each ability kirby can obtain is listed here: https://smashboards.com/threads/kirby-hitboxes-and-frame-data.322531/

Hammer Hit

Start

22

End

28

Total

59 frames

Notesweak hit has 9 frames shieldstun

Final Cutter

Start

2

End

26

Total

34 frames

Notesinfo descirbes the landing hitbox/lag. rising hit comes out frame 23, hits 23-24, 47-49, and 54-56m with 8%, 1%, 6% respectivley.

Stone

Start

30

End

47

Total

78 frames

Notescan be stone anywhere from 17 to 150 frames. gretting out of stone has 31 frames of lag.

Hammer Spin (Air)

Start

7

End

46

Total

69 frames

Land Lag16
Notes6 strong hitboxes followed by 6 weak hitboxes

Final Cutter (Air)

Start

2

End

26

Total

34 frames

Notesinfo descirbes the landing hitbox/lag. rising hit comes out frame 23, hits 23-24, 47-49, and 54-56m with 8%, 1%, 6% respectivley.

Stone (Air)

Start

30

End

47

Total

78 frames

Notescan be stone anywhere from 17 to 150 frames. gretting out of stone has 31 frames of lag.

Throw

Forward throw

There is no GIF available

Start

0

End

0

Total

61 frames

Back throw

There is no GIF available

Start

0

End

0

Total

49 frames

Up throw

There is no GIF available

Start

0

End

0

Total

79 frames

Down throw

There is no GIF available

Start

10

End

56

Total

87 frames

Dodge

Roll forwards

Start

4

End

19

Total

31 frames

Roll backwards

Start

4

End

19

Total

31 frames

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Uncategorised

LinkSpecial

There is no GIF available

Start

End

Total

0 frames

LuigiSpecial

Start

End

Total

0 frames

MarioSpecial

Start

End

Total

0 frames

NessSpecial

Start

End

Total

0 frames

PeachSpecial

Start

End

Total

0 frames

PichuSpecial

Start

End

Total

0 frames

PikaSpecial

Start

End

Total

0 frames

SamusSpecial

Start

End

Total

0 frames

BowserSpecial

Start

End

Total

0 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Edge attack

There is no GIF available

Start

End

Total

0 frames

YoshiSpecial

Start

End

Total

0 frames

MrGandWSpecial

Start

End

Total

0 frames

MewtwoSpecial

Start

End

Total

0 frames

RoySpecial

Start

End

Total

0 frames

PuffSpecial

Start

End

Total

0 frames

SheikSpecial

Start

End

Total

0 frames

ICsSpecial

Start

End

Total

0 frames

YLinkSpecial

Start

End

Total

0 frames

DocSpecial

Start

End

Total

0 frames

FalcoSpecial

Start

End

Total

0 frames

FoxSpecial

Start

End

Total

0 frames

FalconSpecial

Start

End

Total

0 frames

GanonSpecial

There is no GIF available

Start

End

Total

0 frames

DKSpecial

Start

End

Total

0 frames

ZeldaSpecial

Start

End

Total

0 frames

MarthSpecial

Start

End

Total

0 frames

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 10 Distance: 12.4 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 10 Distance: 14.4 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 19-20 (Behind), 24-25 (Front) Invincible: 1-15 (Probably a programming error on this animation and should have been 25)

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 20-21 (Behind), 24 (Front), 26-27 (Front) Invincible: 1-27

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 15 Distance: 9 ft Invincible: 1-18

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 17 (You'd see him spinning forwards at 13) Distance: 8.8 ft Invincible: 1-23

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 12 Distance: 8.8 ft Invincible: 1-20

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 18 (You'd see him spinning backwards at 11) Distance: 9.4 ft Invincible: 1-28 (If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame)

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1