Samus

Grounded

Dashattack

Start

7

End

16

Total

37 frames

Notesweak hit frames 10-16

Forward Smash

Start

10

End

13

Total

43 frames

Up Smash

Start

12

End

29

Total

59 frames

IASA58
Notes5 hits frames 12-14, 16-18, 20-22, 24-26, and 28-29. First 3 are weak hits, 4th hit does 5%, last hit is the strong hit

Down Smash

Start

6

End

16

Total

48 frames

IASA45
Notesfront (strong) hit frames 6-8, weak (back) hit frames 14-16

Jab 1

Start

3

End

4

Total

17 frames

Jab 2

Start

4

End

6

Total

29 frames

Tilt

Forward Tilt

Start

6

End

8

Total

31 frames

IASA30

Up Tilt

Start

14

End

17

Total

39 frames

IASA35

Down Tilt

Start

6

End

8

Total

39 frames

Forward Tilt (Up)

Start

6

End

8

Total

31 frames

IASA30

Forward Tilt (Down)

Start

6

End

8

Total

31 frames

IASA30

Air

Down Air

Start

18

End

22

Total

54 frames

Auto Cancel Before3
Auto Cancel After33
IASA49
L-Canceled Land Lag7
Land Lag15

Air Grapple

Start

10

End

28

Total

60 frames

Land Lag30
NotesGrab a wall: 9-29 Jumping from grabbing: 1-11 (depends on how far you are from the point of grapple, and whether you're dangling) Ladfallspeciallag: 4

Neutral Air

Start

5

End

29

Total

49 frames

Auto Cancel Before5
Auto Cancel After34
IASA40
L-Canceled Land Lag7
Land Lag15
Notesweak hit frames 9-29

Forward Air

Start

4

End

31

Total

55 frames

Auto Cancel Before1
Auto Cancel After46
IASA50
L-Canceled Land Lag7
Land Lag15
Notes5 total hits 2 frames each, with 5 to 6 frames between each hit

Back Air

Start

9

End

12

Total

39 frames

Auto Cancel Before9
Auto Cancel After30
IASA37
L-Canceled Land Lag7
Land Lag15

Up Air

Start

5

End

24

Total

39 frames

Auto Cancel Before5
Auto Cancel After33
IASA39
L-Canceled Land Lag7
Land Lag15
Notes7 hitboxes, first one does 3%, next 5 do 1%, last one does 4%

Special

Screw Attack

Start

4

End

33

Total

49 frames

Land Lag24
Notesinvulnerable frames 1-5. 15 total hitboxes, first is strong hit, rest are weak hits

Charge Shot

Start

14

End

83

Total

44 frames

Notesstarts charging frame 14. can charge for 140 frames max. 8 frames of lag after stop charging. 2 frame startup if shot while chraging, 15 if a held charge. shot lasts 69 frames

Homing Missle

Start

22

End

98

Total

49 frames

Noteshoming missle has 10 more frames of endlag, but lasts 35 frames longer and comes out 7 frames earlier with 7 franes shield stun (and is the weak hit)

Bomb

Start

10

End

83

Total

53 frames

Notesbomb hitbox exists 73 frames, when activated hits for 11 frames. damage is split up between multipule hitboxes, no info on their indivudal percents however

Homing Missle (Air)

Start

15

End

91

Total

49 frames

Noteshoming missle has 10 more frames of endlag and comes out 2 frames later, but lasts 35 frames longer with 7 franes shield stun (and is the weak hit)

Screw Attack (Air)

Start

4

End

31

Total

47 frames

Land Lag24
Notesinvulnerable frames 1-3. 14 total hitboxes

Bomb (Air)

Start

10

End

83

Total

53 frames

Notesbomb hitbox exists 73 frames, when activated hits for 11 frames. damage is split up between multipule hitboxes, no info on their indivudal percents however

Throw

Forward throw

There is no GIF available

Start

0

End

0

Total

41 frames

Back throw

There is no GIF available

Start

0

End

0

Total

41 frames

Up throw

There is no GIF available

Start

13

End

25

Total

41 frames

Down throw

There is no GIF available

Start

0

End

0

Total

41 frames

Dodge

Roll forwards

Start

4

End

23

Total

44 frames

Roll backwards

Start

4

End

23

Total

44 frames

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Uncategorised

Pummel

There is no GIF available

Start

End

Total

0 frames

Edge attack

There is no GIF available

Start

End

Total

0 frames

Grab

Start

18

End

37

Total

94 frames

Dashgrab

Start

18

End

27

Total

74 frames

NotesSecondary hitbox frame 30-33

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 10 Distance: 11.8 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 9 Distance: 11.8 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 19-20 (Both Sides), 28-29 (Both Sides) Invincible: 1-29

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 19-20 (Behind), 25-27 (Front) Invincible: 1-27

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 5 Distance: 10 ft Invincible: 1-14

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 10 Distance: 10 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 10 Distance: 10 ft Invincible: 1-20

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 15 Distance: 10 ft Invincible: 1-22

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1