Luigi

Grounded

Down Smash

Start

5

End

15

Total

37 frames

Notesfront hit frames 5-6, back hit frames 14-15

Up Smash

Start

9

End

11

Total

39 frames

Forward Smash

Start

12

End

13

Total

41 frames

Dashattack

Start

4

End

37

Total

63 frames

IASA59
Noteshitboxes frames 4, 10, 16, 22, 29, 37

Jab 1

Start

2

End

3

Total

15 frames

Jab 2

Start

2

End

3

Total

17 frames

Jab 3

Start

4

End

5

Total

29 frames

IASA22

Tilt

Up Tilt

Start

4

End

12

Total

29 frames

Forward Tilt

Start

4

End

8

Total

32 frames

IASA32

Down Tilt

Start

5

End

8

Total

34 frames

Forward Tilt (Up)

Start

4

End

8

Total

32 frames

IASA32

Forward Tilt (Down)

Start

4

End

8

Total

32 frames

IASA32

Air

Neutral Air

Start

3

End

31

Total

45 frames

Auto Cancel Before3
Auto Cancel After35
L-Canceled Land Lag7
Land Lag15
Notesweak hit frames 7-31 with 5 frames shield stun

Forward Air

Start

7

End

10

Total

34 frames

Auto Cancel Before2
Auto Cancel After19
IASA33
L-Canceled Land Lag12
Land Lag25

Back Air

Start

6

End

17

Total

28 frames

Auto Cancel Before6
Auto Cancel After18
L-Canceled Land Lag7
Land Lag15

Up Air

Start

5

End

7

Total

33 frames

Auto Cancel Before2
Auto Cancel After15
IASA30
L-Canceled Land Lag7
Land Lag15

Down Air

Start

10

End

14

Total

32 frames

Auto Cancel Before6
Auto Cancel After23
IASA29
L-Canceled Land Lag9
Land Lag18

Special

Green Missile

Start

23

End

62

Total

92 frames

Notesadditional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge

Super Jump Punch

Start

5

End

23

Total

39 frames

Land Lag40
Notesweak hitbox frames 6-23 and has 2 frames shieldstun. can grab edge as soon as frame 27

Luigi Cyclone

Start

6

End

43

Total

79 frames

Noteshits frame 6-29, 43. strong hit second.

Fireball

Start

17

End

67

Total

46 frames

Notesfireball lasts 50 frames

Luigi Cyclone (Air)

Start

6

End

43

Total

79 frames

Noteshits frame 6-29, 43. strong hit second.

Super Jump Punch (Air)

Start

5

End

23

Total

39 frames

Land Lag40
Notesweak hitbox frames 6-23 and has 2 frames shieldstun. can grab edge as soon as frame 27

Green Missile (Misfire)

Start

5

End

44

Total

74 frames

Notesadditional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge

Green Missile (Air)

There is no GIF available

Start

23

End

62

Total

92 frames

Notesadditional 41 frames of lag upon landing. misfire is the strong hitbox, regular hitbox does between 5%-26%, depending on charge

Throw

Forward throw

There is no GIF available

Start

0

End

0

Total

27 frames

Back throw

There is no GIF available

Start

0

End

0

Total

66 frames

Up throw

There is no GIF available

Start

0

End

0

Total

39 frames

Down throw

There is no GIF available

Start

0

End

0

Total

39 frames

Dodge

Roll forwards

Start

4

End

19

Total

31 frames

Roll backwards

Start

4

End

19

Total

31 frames

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

48 frames

Uncategorised

Edge attack

There is no GIF available

Start

End

Total

0 frames

Taunt

Start

45

End

45

Total

70 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

unknown

There is no GIF available

Start

End

Total

0 frames

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 9 Distance: 16.6 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 10 Distance: 16.6 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 14.4 ft Invincible: 1-21

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 14.2 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 12 Distance: 14.2 ft Invincible: 1-22

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 11 Distance: 14.2 ft Invincible: 1-24

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1