Mewtwo

Grounded

Dashattack

Start

10

End

29

Total

49 frames

IASA38
Notesweak hit frames 15-29

Forward Smash

Start

18

End

19

Total

59 frames

IASA52
Notesweak hit has 7 frames shield stun

Up Smash

Start

9

End

38

Total

79 frames

IASA70
Notes6 weak hitboxes lasting 2 frames each with 2 frame breaks inbetwwen, storng hit frames 37-38

Down Smash

Start

20

End

21

Total

59 frames

IASA38

Jab 1

Start

8

End

8

Total

29 frames

IASA26

Rapid Jabs

Start

7

End

49

Total

50 frames

Notesrapid jab takes 7 frames to start, then an addition 7 frames for the first hitbox to come out. Single frame hitbox comes out every 7 frames. After last hitbox there is an additional 13 frame cooldown

Tilt

Forward Tilt

Start

6

End

8

Total

31 frames

IASA29

Up Tilt

Start

6

End

11

Total

31 frames

IASA28

Down Tilt

Start

5

End

7

Total

29 frames

IASA20

Forward Tilt (Up)

Start

6

End

8

Total

31 frames

IASA29

Forward Tilt (Down)

Start

6

End

8

Total

31 frames

IASA29

Air

Down Air

Start

18

End

21

Total

57 frames

Auto Cancel Before6
Auto Cancel After44
IASA47
L-Canceled Land Lag14
Land Lag28

Up Air

Start

9

End

11

Total

37 frames

Auto Cancel Before4
Auto Cancel After32
IASA35
L-Canceled Land Lag10
Land Lag20

Back Air

Start

12

End

15

Total

31 frames

Auto Cancel Before3
Auto Cancel After29
L-Canceled Land Lag14
Land Lag28

Neutral Air

Start

5

End

42

Total

54 frames

Auto Cancel Before5
Auto Cancel After43
IASA45
L-Canceled Land Lag13
Land Lag26
Notes9 weak hits (can do 2% or 1% damage) followed by strong hit at frames 41-42. Weak hits last 2 frames each

Forward Air

Start

5

End

7

Total

39 frames

Auto Cancel Before1
Auto Cancel After34
IASA36
L-Canceled Land Lag12
Land Lag25

Special

Confusion

Start

12

End

15

Total

55 frames

Notesreflects frames 12-27

Shadow Ball

Start

17

End

17

Total

26 frames

NotesShadow Ball lasts 69 frames. fully charged takes 100 frames

Disable

Start

15

End

21

Total

41 frames

Teleport

Start

7

End

17

Total

32 frames

Notesno hitbox, active refers to appearing/disapear

Confusion (Air)

Start

12

End

15

Total

55 frames

Notesreflects frames 12-27

Disable (Air)

Start

15

End

21

Total

41 frames

Teleport (Air)

Start

7

End

17

Total

32 frames

Notesno hitbox, active refers to appearing/disapear

Throw

Forward throw

Start

0

End

0

Total

74 frames

Back throw

Start

0

End

0

Total

49 frames

Up throw

Start

0

End

0

Total

69 frames

Down throw

Start

15

End

24

Total

49 frames

Dodge

Roll backwards

Start

4

End

20

Total

37 frames

Roll forwards

Start

4

End

22

Total

37 frames

Airdodge

Start

0

End

Total

39 frames

Spotdodge

Start

2

End

21

Total

37 frames

Uncategorised

Edge attack

There is no GIF available

Start

End

Total

0 frames

Pummel

Start

End

Total

0 frames

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

9

End

10

Total

40 frames

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 17 Distance: 13.6 ft Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 17 Distance: 13.4 ft Invincible: 1-20 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 18-31 (Both Sides) Invincible: 1-31

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 20-35 (Both Sides) Invincible: 1-35

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-21 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-19 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-24 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1