Mewtwo - Up Smash

Summary

First Active9
Last Active34
Total79 frames
Damage1 / 10%
IASA70

Legend

Attributes

NameValue
Start9
End34
Total Frames79
IASA70
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 9 - 10, 13 - 14, 17 - 18, 21 - 22, 25 - 26, 29 - 30
NameValue
Hitbox
id0
Damage1
Angle95
Base Knockback0
Knockback Growth100
Set Knockback40
EffectDarkness
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage1
Angle170
Base Knockback0
Knockback Growth100
Set Knockback18
EffectDarkness
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage1
Angle170
Base Knockback0
Knockback Growth100
Set Knockback18
EffectDarkness
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage1
Angle95
Base Knockback0
Knockback Growth100
Set Knockback8
EffectDarkness
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
Frames: 33 - 34
NameValue
Hitbox
id3
Damage10
Angle90
Base Knockback40
Knockback Growth118
Set Knockback0
EffectDarkness
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage10
Angle80
Base Knockback40
Knockback Growth118
Set Knockback0
EffectDarkness
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage10
Angle80
Base Knockback40
Knockback Growth118
Set Knockback0
EffectDarkness
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage10
Angle90
Base Knockback40
Knockback Growth118
Set Knockback0
EffectDarkness
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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