Falco - Reflector (Air)

Hitbox Viewer
Animation by Emi House
1/
FPS
unknown
0
1
3
Frame Data
First Active1
Last Active1
Total3 frames
Damage8%
Notes
able to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, falco is in 5 frames of hitlag. normally has 19 frames endlag
Interpolated
Move is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Attributes
NameValue
Start1
End1
Total Frames3
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
unknown
NameValue
HitboxAll Hitboxes
Damage8
Angle84
Base Knockback110
Knockback Growth50
Set Knockback0
EffectElectric
Hitlag Attacker6
Hitlag Defender9 (6 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%