Young Link - Forward Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f14–16
f17–33
1
14
16
17
33
55
Frame Data
First Active14
Last Active33
Total55 frames
Damage9 / 12 / 11 / 5 / 7 / 8%
IASA47
Landing lag15 (7 L-Cancelled)
Autocancel<1 46>
Notes
first hit frames 14-16, does 12%, 11%, or 9% damage. Second hit frames 17-33, does 8%, 7%, or 5% damage with 5 frames shield stun
Attributes
NameValue
Start14
End33
Total Frames55
IASA47
Land Lag15
L-Canceled Land Lag7
Landing Fall Special Lag
Auto Cancel Before1
Auto Cancel After46
Hitboxes
Frames: 14 - 16
NameValue
Hitbox
id3
Damage9
Angle361
Base Knockback5
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage12
Angle361
Base Knockback5
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id1
Damage11
Angle361
Base Knockback5
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage9
Angle361
Base Knockback5
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Frames: 17 - 33
NameValue
Hitbox
id3
Damage5
Angle76
Base Knockback0
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage7
Angle76
Base Knockback0
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage8
Angle76
Base Knockback0
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id2
Damage7
Angle76
Base Knockback0
Knockback Growth90
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move sends at the Sakurai Angle (361 degrees).

While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI Downed
ASDI Down
80 units of knockback
Bowser72%
Captain Falcon67%
Donkey Kong71%
Dr. Mario66%
Falco58%
Fox56%
Ganondorf69%
Ice Climbers61%
Jigglypuff51%
Kirby54%
Link67%
Luigi66%
Mario66%
Marth61%
Mewtwo60%
Mr. Game & Watch51%
Ness63%
Peach62%
Pichu49%
Pikachu58%
Roy60%
Samus69%
Sheik62%
Yoshi68%
Young Link60%
Zelda62%
Crouch-Cancel
120 units of knockback
Bowser128%
Captain Falcon120%
Donkey Kong126%
Dr. Mario117%
Falco105%
Fox102%
Ganondorf123%
Ice Climbers110%
Jigglypuff92%
Kirby99%
Link120%
Luigi117%
Mario117%
Marth109%
Mewtwo108%
Mr. Game & Watch92%
Ness114%
Peach111%
Pichu89%
Pikachu105%
Roy108%
Samus124%
Sheik111%
Yoshi123%
Young Link108%
Zelda111%
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Bowser4%
Captain Falcon3%
Donkey Kong4%
Dr. Mario3%
Falco2%
Fox2%
Ganondorf4%
Ice Climbers2%
Jigglypuff1%
Kirby1%
Link3%
Luigi3%
Mario3%
Marth2%
Mewtwo2%
Mr. Game & Watch1%
Ness3%
Peach3%
Pichu1%
Pikachu2%
Roy2%
Samus4%
Sheik3%
Yoshi4%
Young Link2%
Zelda3%
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback
Bowser27%
Captain Falcon25%
Donkey Kong26%
Dr. Mario24%
Falco21%
Fox20%
Ganondorf25%
Ice Climbers22%
Jigglypuff17%
Kirby19%
Link25%
Luigi24%
Mario24%
Marth22%
Mewtwo22%
Mr. Game & Watch17%
Ness23%
Peach22%
Pichu17%
Pikachu21%
Roy22%
Samus26%
Sheik22%
Yoshi25%
Young Link22%
Zelda22%