Pichu

Grounded

Up Smash

Start

9

End

11

Total

43 frames

IASA41

Down Smash

Start

7

End

13

Total

54 frames

Forward Smash

Start

16

End

36

Total

49 frames

Notes6 weak hits lasting 3 frames each and one final hit lasting 3 frames (34-36)

Dashattack

Start

5

End

16

Total

49 frames

Jab 1

Start

2

End

3

Total

21 frames

Tilt

Down Tilt

Start

7

End

9

Total

21 frames

IASA19

Forward Tilt

Start

5

End

14

Total

29 frames

Notesangled up does one more %, angled down does one less

Up Tilt

Start

7

End

14

Total

23 frames

Forward Tilt (Up)

Start

5

End

14

Total

29 frames

Forward Tilt (Down)

Start

5

End

14

Total

29 frames

Air

Neutral Air

Start

3

End

28

Total

39 frames

Auto Cancel Before3
Auto Cancel After34
L-Canceled Land Lag6
Land Lag12
Notesweak hit frames 11-28

Forward Air

Start

10

End

28

Total

39 frames

Auto Cancel Before10
Auto Cancel After37
L-Canceled Land Lag7
Land Lag15
Notes5 hits do 2% each, frames 10-12, 14-16, 18-20, 22-24, 26-28

Back Air

Start

4

End

37

Total

59 frames

Auto Cancel Before4
Auto Cancel After49
L-Canceled Land Lag9
Land Lag18

Up Air

Start

4

End

9

Total

27 frames

Auto Cancel Before4
Auto Cancel After17
L-Canceled Land Lag9
Land Lag18

Down Air

Start

14

End

26

Total

57 frames

Auto Cancel Before1
Auto Cancel After38
IASA48
L-Canceled Land Lag13
Land Lag26

Special

Skull Bash

Start

5

End

40

Total

70 frames

Land Lag30
Notesdata refers to lunge. charging takes anywhere between 14-161 frames. 34 frames of endlag on hit. damage increases based on charge and travel distance

Thunder

Start

20

End

49

Total

109 frames

Notesdata refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlag

Thunder Jolt

Start

18

End

117

Total

57 frames

Agility

Start

13

End

71

Total

158 frames

Land Lag12
Notes13 frames to aim first jump, that jump lasts a total of 71 frames. 29 frames to aim 2nd jump, that jump lasts a total of 87 frames

Thunder Jolt (Air)

Start

18

End

117

Total

57 frames

Skull Bash (Air)

Start

5

End

40

Total

70 frames

Land Lag30
Notesdata refers to lunge. charging takes anywhere between 14-161 frames. 34 frames of endlag on hit. damage increases based on charge and travel distance

Thunder (Air)

Start

20

End

49

Total

109 frames

Notesdata refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlag

Agility (Air)

Start

13

End

71

Total

158 frames

Land Lag12
Notes13 frames to aim first jump, that jump lasts a total of 71 frames. 29 frames to aim 2nd jump, that jump lasts a total of 87 frames

Throw

Forward throw

There is no GIF available

Start

10

End

29

Total

43 frames

Back throw

There is no GIF available

Start

0

End

0

Total

49 frames

Up throw

There is no GIF available

Start

14

End

19

Total

43 frames

Down throw

There is no GIF available

Start

12

End

19

Total

47 frames

Dodge

Roll forwards

Start

4

End

19

Total

31 frames

Roll backwards

Start

4

End

19

Total

31 frames

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Uncategorised

Edge attack

There is no GIF available

Start

End

Total

0 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 12 Distance: 8.4 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 10 Distance: 8.4 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 13-14 (Behind), 18-19 (Front) Invincible: 1-19

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

50 frames

NotesHit: 17-18 (Front), 23-24 (Behind) Invincible: 1-24

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 6.2 ft Invincible: 1-14

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

36 frames

NotesHorizontal Movement At: 6 Distance: 4.6 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 6 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 4.2 ft Invincible: 1-19

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-24

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1