Marth - Down Smash

Summary

First Active5
Last Active22
Total64 frames
Damage16 / 11%
IASA62

Legend

Attributes

NameValue
Start5
End22
Total Frames64
IASA62
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 5 - 7
NameValue
Hitbox
id3
Damage16
Angle70
Base Knockback70
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id0
Damage11
Angle75
Base Knockback70
Knockback Growth72
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage11
Angle361
Base Knockback20
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage11
Angle361
Base Knockback16
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
Frames: 20 - 22
NameValue
Hitbox
id3
Damage16
Angle75
Base Knockback70
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id0
Damage11
Angle75
Base Knockback70
Knockback Growth72
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage11
Angle361
Base Knockback30
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage11
Angle361
Base Knockback15
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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