Marth - Shield Breaker

Summary

First Active16
Last Active20
Total29 frames
Damage7 / 28%
Notesminimum charge time 11 frames, maximum 121. hitbox active frames 5-10 after releasing charge

Attributes

NameValue
Start16
End20
Total Frames29
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

uncharged
NameValue
Hitbox
id2
Damage7
Angle361
Base Knockback34
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id3
Damage7
Angle361
Base Knockback40
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage7
Angle361
Base Knockback30
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id1
Damage7
Angle361
Base Knockback30
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
fully_charged
NameValue
Hitbox
id0
Damage28
Angle361
Base Knockback30
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker12
Hitlag Defender12 (8 Crouched)
Shieldstun14
NameValue
Hitbox
id3
Damage28
Angle361
Base Knockback40
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker12
Hitlag Defender12 (8 Crouched)
Shieldstun14
NameValue
Hitbox
id2
Damage28
Angle361
Base Knockback34
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker12
Hitlag Defender12 (8 Crouched)
Shieldstun14
NameValue
Hitbox
id1
Damage28
Angle361
Base Knockback30
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker12
Hitlag Defender12 (8 Crouched)
Shieldstun14

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Sorting