Roy

Grounded

Dashattack

Start

12

End

15

Total

57 frames

IASA40
Notesweak hit has 4 frames shield stun

Forward Smash

Start

12

End

14

Total

57 frames

IASA54
Notesweak hit has 7 frames shield stun

Up Smash

Start

15

End

26

Total

62 frames

IASA46
Notes5 weak hitboxes 2 frames each, ending in final strong hitbox frames 25-26

Down Smash

Start

6

End

26

Total

74 frames

IASA72
Notesfront hit frames 6-8, can do 21% or 14% with 8 frames shield stun. back hit frames 24-26, can do 16% or 8% with 9 or 5 frames shieldstun

Jab 1

Start

4

End

7

Total

31 frames

IASA26

Tilt

Forward Tilt

Start

9

End

13

Total

40 frames

IASA40

Up Tilt

Start

7

End

13

Total

45 frames

IASA40
Notescan also do 8% or 9% damage. can only do 6% damage frames 10-13

Down Tilt

Start

8

End

10

Total

57 frames

IASA20
Notescan also do 10% damage. weak hit has 4 frames shield stun

Air

Neutral Air

Start

7

End

20

Total

57 frames

Auto Cancel Before7
Auto Cancel After31
IASA50
L-Canceled Land Lag10
Land Lag20
Notesweak hit frames 7-8 with 3 frames shield stun, strong hit frames 17-20 and can also do 6% damage

Forward Air

Start

5

End

7

Total

38 frames

Auto Cancel Before1
Auto Cancel After29
IASA35
L-Canceled Land Lag10
Land Lag20

Back Air

Start

8

End

10

Total

45 frames

Auto Cancel Before1
Auto Cancel After33
IASA43
L-Canceled Land Lag12
Land Lag24

Up Air

Start

5

End

10

Total

52 frames

Auto Cancel Before5
Auto Cancel After29
IASA49
L-Canceled Land Lag9
Land Lag18

Down Air

Start

7

End

10

Total

68 frames

Auto Cancel Before7
Auto Cancel After54
IASA64
L-Canceled Land Lag16
Land Lag32

Special

Counter

Start

8

End

20

Total

59 frames

Notesthis counter is damage based, no info for max/min damage. frame data refers to counter trigger

Flare Blade

Start

16

End

21

Total

45 frames

Notescharge time between 11-211 frames, hit frames 5-10 from release of charge

Double Edged Dance

Start

6

End

8

Total

29 frames

NotesWindow for the next move: 8-26

Blazer

Start

9

End

21

Total

48 frames

Land Lag30
Notescan grab ledge as soon as frame 32.

Double Edged Dance (2 Forward/Neutral/Down)

Start

14

End

16

Total

40 frames

NotesWindow for the next move: 8-26

Double Edged Dance (2, Up)

Start

12

End

15

Total

40 frames

NotesWindow for the next move: 17-32

Double Edged Dance (3, Forward/Neutral)

Start

11

End

14

Total

46 frames

NotesWindow for the next move: 16-37

Double Edged Dance (3, Up)

Start

13

End

17

Total

46 frames

NotesWindow for the next move: 18-37

Double Edged Dance (3, Down)

Start

End

Total

46 frames

NotesHit: 16, 18, 20, 22 Window for the next move: 23-35

Double Edged Dance (4, Forward/Neutral)

Start

23

End

26

Total

50 frames

Double Edged Dance (4, Up)

Start

20

End

25

Total

50 frames

Double Edged Dance (4, Down)

Start

End

Total

50 frames

NotesHit: 13-15, 19-21, 25-27, 31-33 37-38

Counter (Air)

Start

8

End

20

Total

59 frames

Notesthis counter is damage based, no info for max/min damage. frame data refers to counter trigger

Double Edged Dance (Air)

Start

6

End

8

Total

29 frames

NotesWindow for the next move: 8-26

Blazer (Air)

Start

9

End

21

Total

48 frames

Land Lag30
Notescan grab ledge as soon as frame 32.

Throw

Forward throw

There is no GIF available

Start

0

End

0

Total

31 frames

Back throw

There is no GIF available

Start

0

End

0

Total

44 frames

Up throw

There is no GIF available

Start

0

End

0

Total

44 frames

Down throw

There is no GIF available

Start

0

End

0

Total

42 frames

Dodge

Roll backwards

Start

4

End

23

Total

35 frames

Roll forwards

Start

4

End

19

Total

35 frames

Spotdodge

Start

2

End

18

Total

27 frames

Airdodge

Start

0

End

Total

49 frames

Uncategorised

Edge attack

There is no GIF available

Start

End

Total

0 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

unknown

There is no GIF available

Start

End

Total

0 frames

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

10

End

11

Total

40 frames

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 9 Distance: 14.2 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 8 Distance: 14.4 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 20-23 (Behind), 30-31 (Front) Invincible: 1-31

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 22-23 (Front), 27-28 (Behind) Invincible: 1-28

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 5 Distance: 11.4 ft Invincible: 6-19

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 10.6 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 5 Distance: 9.4 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 13 Distance: 10.6 ft Invincible: 1-19

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1