Roy - Double Edged Dance (3, Up)

Hitbox Viewer
Animation by Emi House
1/
FPS
hit3_up_clean
hit3_up_late
0
1
46
Frame Data
First Active13
Last Active17
Total46 frames
Damage10 / 8 / 7 / 5%
Notes
Window for the next move: 18-37
Attributes
NameValue
Start13
End17
Total Frames46
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
hit3_up_clean
NameValue
Hitbox
id2
Damage10
Angle280
Base Knockback80
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id3
Damage8
Angle270
Base Knockback36
Knockback Growth40
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id1
Damage10
Angle280
Base Knockback80
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage10
Angle280
Base Knockback80
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
hit3_up_late
NameValue
Hitbox
id2
Damage7
Angle60
Base Knockback60
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id3
Damage5
Angle60
Base Knockback60
Knockback Growth60
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage7
Angle60
Base Knockback60
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage7
Angle60
Base Knockback60
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (280)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser53%
Captain Falcon50%
Donkey Kong52%
Dr. Mario48%
Falco43%
Fox41%
Ganondorf51%
Ice Climbers45%
Jigglypuff37%
Kirby40%
Link50%
Luigi48%
Mario48%
Marth45%
Mewtwo44%
Mr. Game & Watch37%
Ness47%
Peach46%
Pichu35%
Pikachu43%
Roy44%
Samus51%
Sheik46%
Yoshi51%
Young Link44%
Zelda46%