Roy - Double Edged Dance (4, Forward/Neutral)
Frame Data
First Active23
Last Active26
Total50 frames
Damage13 / 10%
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 23 | 26 | 50 |
| Name | Value |
|---|---|
| Start | 23 |
| End | 26 |
| Total Frames | 50 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
hit4_side | |||||||||
| id0 | 13 | 361 | 35 | 135 | 0 | Flame | 7 | 7 (4 Crouched) | 7 |
| id1 | 13 | 361 | 35 | 135 | 0 | Flame | 7 | 7 (4 Crouched) | 7 |
| id2 | 13 | 361 | 35 | 135 | 0 | Flame | 7 | 7 (4 Crouched) | 7 |
| id3 | 10 | 361 | 35 | 135 | 0 | Flame | 6 | 6 (4 Crouched) | 6 |
hit4_side
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 13 |
| Angle | 361 |
| Base Knockback | 35 |
| Knockback Growth | 135 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 13 |
| Angle | 361 |
| Base Knockback | 35 |
| Knockback Growth | 135 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 13 |
| Angle | 361 |
| Base Knockback | 35 |
| Knockback Growth | 135 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 10 |
| Angle | 361 |
| Base Knockback | 35 |
| Knockback Growth | 135 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
hit4_side
id0
id1
id2
id3
This move sends at the Sakurai Angle (361 degrees).
While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI DownedASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback