Fox

Grounded

Dashattack

Start

4

End

17

Total

39 frames

IASA36
Notesstrong hitbox frame 4-7

Forward Smash

Start

12

End

22

Total

39 frames

Notesweak hitbox frame 17-22

Up Smash

Start

7

End

17

Total

41 frames

Notesstrong hitbox frame 7-9

Down Smash

Start

6

End

10

Total

49 frames

IASA46

Jab 1

Start

2

End

3

Total

17 frames

IASA16

Jab 2

Start

2

End

3

Total

19 frames

IASA18

Tilt

Forward Tilt

Start

5

End

8

Total

26 frames

Notesall angles have the same stats

Up Tilt

Start

5

End

11

Total

23 frames

IASA23

Down Tilt

Start

7

End

9

Total

29 frames

IASA28

Air

Neutral Air

Start

4

End

31

Total

49 frames

Auto Cancel Before4
Auto Cancel After36
IASA42
L-Canceled Land Lag7
Land Lag15
Notesstrong hitbox frame 4-7

Forward Air

Start

6

End

45

Total

59 frames

Auto Cancel Before6
Auto Cancel After48
IASA53
L-Canceled Land Lag11
Land Lag22
Notes5 hits, 2 frames each, with average 7 frames between them. % damage in descending order

Back Air

Start

4

End

19

Total

39 frames

Auto Cancel Before4
Auto Cancel After22
IASA38
L-Canceled Land Lag10
Land Lag20
Notesstrong hit frame 4-7

Up Air

Start

8

End

14

Total

39 frames

Auto Cancel Before8
Auto Cancel After25
L-Canceled Land Lag9
Land Lag18
Notesstrong hit frame 11-14

Down Air

Start

5

End

27

Total

49 frames

Auto Cancel Before5
Auto Cancel After33
L-Canceled Land Lag9
Land Lag18
Notesactive 1 frame at a time with 2 frame breaks, 8 hits total

Special

Fox Illusion

Start

22

End

25

Total

63 frames

Notesshorten frames: 20-21 for shortest, 22 for middle, 23 for longest. can grab edge frame 29

Reflector

Start

1

End

1

Total

3 frames

Notesable to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, fox is in 5 frames of hitlag. normally has 19 frames endlag

Blaster

Start

10

End

44

Total

36 frames

Notesrepeating shots come out every 10 frames. lasers last 34 frames

Fire Fox

Start

20

End

72

Total

92 frames

Land Lag6
Notes7 hits frames 20-32 of 2% each, then strong hit frames 43-72. direction based on aim at frame 42. can grab edge before moving as early as frame 16. can grab edge after moving once hitbox is inactive. 3 frames LFS lag

Blaster (Air)

Start

10

End

44

Total

36 frames

Notesauto cancel upons landing

Fox Illusion (Air)

Start

22

End

25

Total

63 frames

Land Lag20
Notesshorten frames: 20-21 for shortest, 22 for middle, 23 for longest. can grab edge frame 29

Reflector (Air)

Start

1

End

1

Total

3 frames

Notesable to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, fox is in 5 frames of hitlag. normally has 19 frames endlag

Fire Fox (Air)

Start

20

End

72

Total

92 frames

Land Lag6
Notes7 hits frames 20-32 of 2% each, then strong hit frames 43-72. direction based on aim at frame 42. can grab edge before moving as early as frame 16. can grab edge after moving once hitbox is inactive. 3 frames LFS lag

Throw

Up throw

There is no GIF available

Start

18

End

24

Total

38 frames

Forward throw

There is no GIF available

Start

10

End

10

Total

33 frames

Back throw

There is no GIF available

Start

15

End

21

Total

38 frames

Down throw

There is no GIF available

Start

23

End

31

Total

43 frames

Dodge

Roll backwards

Start

4

End

19

Total

31 frames

Roll forwards

Start

4

End

19

Total

31 frames

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Uncategorised

Edge attack

There is no GIF available

Start

End

Total

0 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

12

End

13

Total

40 frames

Rapid Jabs

There is no GIF available

Start

End

Total

0 frames

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 9 Distance: 12.6 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 6 Distance: 12.6 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 17-19 (Front), 24-26 (Behind) Invincible: 1-26

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 11 ft Invincible: 1-19

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 8 Distance: 11 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 12 Distance: 11.2 ft Invincible: 12-29 (Not a typo. If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame)

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 5 Distance: 11 ft Invincible: 1-24

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1

Jump

There is no GIF available

Start

End

Total

0 frames

NotesJump squad: 3 frames Can wall jump: true Jump force: 3.68 Jump height: 27.62875 Short hop jump force: 2.1 Short hop jump height: 8.565706522