Captain Falcon - Up Smash
Summary
First Active21
Last Active28
Total54 frames
Damage8 / 14 / 13 / 12%
IASA40
Notesactive 21-22 and 27-28, first hit can do 8% or 14%, second hit can do 12%-13%
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 21 | 28 | 54 | 40 |
| Name | Value |
|---|---|
| Start | 21 |
| End | 28 |
| Total Frames | 54 |
| IASA | 40 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 21 - 22 | |||||||||
| id0 | 8 | 90 | 0 | 100 | 80 | Normal | 6 | 6 (4 Crouched) | 5 |
| id1 | 8 | 100 | 0 | 100 | 100 | Normal | 6 | 6 (4 Crouched) | 5 |
| id2 | 14 | 80 | 30 | 105 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
| id3 | 14 | 90 | 30 | 105 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
Frames: 27 - 28 | |||||||||
| id1 | 13 | 90 | 30 | 126 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
| id2 | 12 | 80 | 30 | 110 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
| id0 | 13 | 90 | 30 | 128 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
Frames: 21 - 22
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 8 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 80 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 8 |
| Angle | 100 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 100 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 14 |
| Angle | 80 |
| Base Knockback | 30 |
| Knockback Growth | 105 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 14 |
| Angle | 90 |
| Base Knockback | 30 |
| Knockback Growth | 105 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
Frames: 27 - 28
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 13 |
| Angle | 90 |
| Base Knockback | 30 |
| Knockback Growth | 126 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 12 |
| Angle | 80 |
| Base Knockback | 30 |
| Knockback Growth | 110 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 13 |
| Angle | 90 |
| Base Knockback | 30 |
| Knockback Growth | 128 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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