Mario - Mario Tornado (Air)

Summary

First Active8
Last Active39
Total79 frames
Damage2 / 1 / 3%
Notes9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit

Attributes

NameValue
Start8
End39
Total Frames79
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

air_hit1
NameValue
HitboxAll Hitboxes
Damage2
Angle140
Base Knockback0
Knockback Growth0
Set Knockback40
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
air_hits2_6
NameValue
Hitbox
id3
Damage1
Angle270
Base Knockback60
Knockback Growth0
Set Knockback1
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage1
Angle160
Base Knockback40
Knockback Growth0
Set Knockback1
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage1
Angle160
Base Knockback40
Knockback Growth0
Set Knockback1
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage1
Angle270
Base Knockback10
Knockback Growth0
Set Knockback1
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
air_hit7
NameValue
HitboxAll Hitboxes
Damage1
Angle100
Base Knockback50
Knockback Growth0
Set Knockback1
EffectNormal
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
air_hit8
NameValue
HitboxAll Hitboxes
Damage3
Angle80
Base Knockback70
Knockback Growth120
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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