Mario - Mario Tornado (Air)
Summary
First Active8
Last Active39
Total79 frames
Damage2 / 1 / 3%
Notes9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 8 | 39 | 79 |
| Name | Value |
|---|---|
| Start | 8 |
| End | 39 |
| Total Frames | 79 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
air_hit1 | |||||||||
| All Hitboxes | 2 | 140 | 0 | 0 | 40 | Normal | 4 | 4 (2 Crouched) | 2 |
air_hits2_6 | |||||||||
| id3 | 1 | 270 | 60 | 0 | 1 | Normal | 3 | 3 (2 Crouched) | 2 |
| id0 | 1 | 160 | 40 | 0 | 1 | Normal | 3 | 3 (2 Crouched) | 2 |
| id1 | 1 | 160 | 40 | 0 | 1 | Normal | 3 | 3 (2 Crouched) | 2 |
| id2 | 1 | 270 | 10 | 0 | 1 | Normal | 3 | 3 (2 Crouched) | 2 |
air_hit7 | |||||||||
| All Hitboxes | 1 | 100 | 50 | 0 | 1 | Normal | 3 | 3 (2 Crouched) | 2 |
air_hit8 | |||||||||
| All Hitboxes | 3 | 80 | 70 | 120 | 0 | Normal | 4 | 4 (2 Crouched) | 3 |
air_hit1
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 2 |
| Angle | 140 |
| Base Knockback | 0 |
| Knockback Growth | 0 |
| Set Knockback | 40 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
air_hits2_6
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 1 |
| Angle | 270 |
| Base Knockback | 60 |
| Knockback Growth | 0 |
| Set Knockback | 1 |
| Effect | Normal |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 1 |
| Angle | 160 |
| Base Knockback | 40 |
| Knockback Growth | 0 |
| Set Knockback | 1 |
| Effect | Normal |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 1 |
| Angle | 160 |
| Base Knockback | 40 |
| Knockback Growth | 0 |
| Set Knockback | 1 |
| Effect | Normal |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 1 |
| Angle | 270 |
| Base Knockback | 10 |
| Knockback Growth | 0 |
| Set Knockback | 1 |
| Effect | Normal |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
air_hit7
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 1 |
| Angle | 100 |
| Base Knockback | 50 |
| Knockback Growth | 0 |
| Set Knockback | 1 |
| Effect | Normal |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
air_hit8
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 3 |
| Angle | 80 |
| Base Knockback | 70 |
| Knockback Growth | 120 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting