Pikachu

Grounded

Dashattack

Start

5

End

16

Total

49 frames

Forward Smash

Start

16

End

23

Total

49 frames

Notesstrong hit frames 16-18, weaker hit (19% damage) frames 19-21, weakest hit frames 22-23

Up Smash

Start

8

End

17

Total

43 frames

IASA41
Notesstrong hit frames 8-10 (can also do 18% or 17% damage), weaker hit frames 11-13 with 7 frames shield stun, weakest hit frames 14-17 with 5 frames shield stun

Down Smash

Start

7

End

25

Total

54 frames

IASA51
NotesNotes - 7 weak hitboxes lasting 2 frames each, and one final strong hitbox at frame 25

Jab 1

Start

2

End

3

Total

21 frames

Tilt

Forward Tilt

Start

5

End

14

Total

29 frames

Up Tilt

Start

7

End

14

Total

23 frames

Down Tilt

Start

7

End

9

Total

21 frames

IASA19

Forward Tilt (Up)

Start

5

End

14

Total

29 frames

Forward Tilt (Down)

Start

5

End

14

Total

29 frames

Air

Neutral Air

Start

3

End

28

Total

39 frames

Auto Cancel Before3
Auto Cancel After34
L-Canceled Land Lag7
Land Lag15
Notesweak hit frames 11-28

Forward Air

Start

10

End

28

Total

39 frames

Auto Cancel Before10
Auto Cancel After37
L-Canceled Land Lag10
Land Lag20
Notes5 hitboxes of 2% damage each, frames 10-12, 14-16, 18-20, 22-24, 26-28

Back Air

Start

4

End

37

Total

59 frames

Auto Cancel Before4
Auto Cancel After49
L-Canceled Land Lag15
Land Lag30
Notesweak hit frames 8-37

Up Air

Start

3

End

8

Total

27 frames

Auto Cancel Before3
Auto Cancel After17
L-Canceled Land Lag13
Land Lag26
Notesangle depends on the timing of the hit (check info button on homepage for details)

Down Air

Start

14

End

26

Total

57 frames

Auto Cancel Before1
Auto Cancel After38
IASA48
L-Canceled Land Lag20
Land Lag40

unknown_air

There is no GIF available

Start

End

Total

0 frames

Special

Skull Bash

Start

5

End

40

Total

70 frames

Notesdata refers to lunge. charge time can be between 14-90 frames. damage increases based on charge time

Quick Attack

Start

13

End

0

Total

149 frames

Land Lag24
Noteshits active frames 13-18 on first jump, 27-31 on second. first jump lasts 68 frames, second lasts 81

Thunder

Start

20

End

49

Total

109 frames

Notesdata refers to pikachu standing still and being hit. thunder will last until frame 104 if not hit. hitbox hits pikachu at 40 standing still and 51 while falling. hitbox lasts frames 1-9, 60 total

Thunder Jolt

Start

18

End

117

Total

57 frames

Thunder Jolt (Air)

Start

18

End

117

Total

57 frames

Notesstrong hit occurs before thunderjolt hits the ground

Skull Bash (Air)

Start

5

End

40

Total

70 frames

Notesdata refers to lunge. charge time can be between 14-90 frames. damage increases based on charge time

Quick Attack (Air)

Start

13

End

0

Total

149 frames

Land Lag24
Noteshits active frames 13-18 on first jump, 27-31 on second. first jump lasts 68 frames, second lasts 81

Thunder (Air)

Start

20

End

49

Total

109 frames

Notesdata refers to pikachu standing still and being hit. thunder will last until frame 104 if not hit. hitbox hits pikachu at 40 standing still and 51 while falling. hitbox lasts frames 1-9, 60 total

Throw

Down throw

There is no GIF available

Start

12

End

19

Total

47 frames

Forward throw

There is no GIF available

Start

10

End

29

Total

43 frames

Back throw

There is no GIF available

Start

0

End

0

Total

49 frames

Up throw

There is no GIF available

Start

14

End

19

Total

43 frames

Dodge

Airdodge

Start

0

End

Total

49 frames

Spotdodge

Start

2

End

15

Total

22 frames

Roll forwards

Start

4

End

19

Total

31 frames

Roll backwards

Start

4

End

19

Total

31 frames

Uncategorised

Edge attack

There is no GIF available

Start

End

Total

0 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 10 Distance: 12 ft Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 9 Distance: 13.2 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 13-14 (Behind), 18-19 (Front) Invincible: 1-19

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

50 frames

NotesHit: 17-18 (Front), 23-24 (Behind) Invincible: 1-24

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 11.4 ft Invincible: 1-14

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

36 frames

NotesHorizontal Movement At: 6 Distance: 8.4 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 10.8 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 7.8 ft Invincible: 1-19

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-24

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1