Link

Grounded

Dashattack

Start

7

End

12

Total

53 frames

IASA40

Forward Smash

Start

15

End

18

Total

49 frames

Notessecond hit active frames 10-13, 59 frames total with an IASA Frame 50 and does 18% damage

Up Smash

Start

11

End

43

Total

60 frames

IASA45
Notesfirst hit is frames 11-15 and does 4% damage, second hit is frames 26-28 and does 2% damage, and hit 3 is frames 41-43 and can do 10% or 9% damage

Down Smash

Start

9

End

23

Total

49 frames

IASA42
Notesstrong hit frames 9-11 and can do 17% or 16% damage, weak hit frames 21-23 and can do 13% or 11% damage

Jab 1

Start

6

End

8

Total

24 frames

IASA20

Jab 2

Start

6

End

7

Total

21 frames

IASA17

Jab 3

Start

6

End

10

Total

49 frames

IASA32

Rapid Jabs

Start

9

End

10

Total

34 frames

Notes7 frame startup, then a 34 frame loop for each hit on frames 2-3, then an additional 10 frames of endlag for rapid jab ending

Forward Smash 2

Start

10

End

13

Total

59 frames

IASA50
NotesShield stun: 18 shield hit lag: 8 Adantage: -28

Tilt

Forward Tilt

Start

16

End

19

Total

39 frames

Up Tilt

Start

9

End

15

Total

29 frames

Down Tilt

Start

14

End

16

Total

39 frames

IASA30

Air

Down Air

Start

13

End

64

Total

89 frames

Auto Cancel Before13
Auto Cancel After64
IASA80
L-Canceled Land Lag25
Land Lag50
Notesweak hit frames 16-64

Up Air

Start

5

End

49

Total

69 frames

Auto Cancel Before5
Auto Cancel After55
IASA60
L-Canceled Land Lag15
Land Lag30

Forward Air

Start

14

End

33

Total

55 frames

Auto Cancel Before1
Auto Cancel After50
L-Canceled Land Lag7
Land Lag15
Notesweak hit frames 30-33

Hookshot

Start

11

End

18

Total

59 frames

Land Lag30
NotesHook to a wall: 11-19 Jumping from hookwall: 1-8 (depending on how far from the point of hooking you are, or if you're dangling) Jump duration: 36 Fastfall anytime (unless you air dodged upward) Landfallspeciallag: 4

Neutral Air

Start

4

End

39

Total

41 frames

Auto Cancel Before4
Auto Cancel After31
IASA36
L-Canceled Land Lag7
Land Lag15

Back Air

Start

6

End

23

Total

39 frames

Auto Cancel Before1
Auto Cancel After28
IASA30
L-Canceled Land Lag7
Land Lag15
Notesboth hits do 7% each, hit one is frames 6-9, second hit is frames 18-23

Special

Spin Attack

Start

8

End

41

Total

79 frames

Notesweak hit has 4 frames shieldstun

Bow

Start

18

End

78

Total

42 frames

Notestotal time for full charge+release = 84 frames. 24 frames of endlag upon release. damage increases the longer the charge (will do 1% if very close upon release)

Boomerang

Start

27

End

168

Total

45 frames

Notesboomerang active for 141-171 frames. catch duration 19 frames. can also do 14% damage

Bomb

Start

39

End

316

Total

316 frames

Notesbomb duration from end of pull (startup) is 277 frames

Spin Attack (Air)

Start

8

End

50

Total

79 frames

Land Lag24
Notes5 total hits, first can do 4 or 6%, next 3 do 2%, last one can do 4 or 6%

Boomerang (Air)

Start

27

End

168

Total

45 frames

Notesboomerang active for 141-171 frames. catch duration 19 frames. can also do 14% damage

Bomb (Air)

Start

39

End

316

Total

316 frames

Notesbomb duration from end of pull (startup) is 277 frames

Throw

Forward throw

There is no GIF available

Start

12

End

15

Total

39 frames

Back throw

There is no GIF available

Start

11

End

15

Total

39 frames

Up throw

There is no GIF available

Start

26

End

26

Total

49 frames

Down throw

There is no GIF available

Start

22

End

23

Total

49 frames

Dodge

Roll forwards

Start

4

End

19

Total

37 frames

Roll backwards

Start

4

End

19

Total

37 frames

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

49 frames

Uncategorised

Edge attack

There is no GIF available

Start

End

Total

0 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

unknown

There is no GIF available

Start

End

Total

0 frames

Grab

Start

11

End

13

Total

85 frames

NotesHook hitbox is from frame 11-17

Dashgrab

Start

12

End

17

Total

95 frames

NotesHook hitbox from frame 12-17, close grab only on frame 12.

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 11 Distance: 16.2 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 9 Distance: 16.2 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 19-20 (Front), 28-29 (Behind) Invincible: 1-29

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 15-16 (Behind), 24-26 (Front) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 11 Distance: 13.8 ft Invincible: 1-24

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 8 Distance: 14 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 11 Distance: 14.4 ft Invincible: 1-31

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 12 Distance: 14.2 ft Invincible: 1-25

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1