Zelda

Grounded

Dashattack

Start

6

End

13

Total

37 frames

IASA36
Notesstrong hit frames 6-8 and can also do 9% damage, weak hit frames 9-13 and can also do 8% damage with 5 frames shield stun

Forward Smash

Start

16

End

26

Total

39 frames

Notes5 weak hits lasting one frame each, then final strong hit

Up Smash

Start

5

End

36

Total

56 frames

IASA51
Notes13 weak hits lasting one frame each, followed by the strong hit

Down Smash

Start

4

End

16

Total

39 frames

IASA32
Notesfront hit active frames 4-7, back hit frames 13-16

Jab 1

Start

11

End

17

Total

29 frames

IASA27
Notes4 hits lasting 1 frame each doing 2% damage each

Tilt

Forward Tilt

Start

12

End

14

Total

37 frames

IASA37

Up Tilt

Start

10

End

24

Total

43 frames

IASA40

Down Tilt

Start

5

End

7

Total

31 frames

IASA30

Air

Neutral Air

Start

6

End

31

Total

49 frames

Auto Cancel Before6
Auto Cancel After37
IASA42
L-Canceled Land Lag9
Land Lag18
Notes6 weak hits 2 frames each (can also do 3% damage), and one final strong hit

Forward Air

Start

8

End

11

Total

39 frames

Auto Cancel Before8
Auto Cancel After24
IASA36
L-Canceled Land Lag9
Land Lag18
Notesweak hit has 6 frames shield stun

Back Air

Start

5

End

8

Total

35 frames

Auto Cancel Before5
Auto Cancel After25
IASA33
L-Canceled Land Lag9
Land Lag18
Notesweak hit has 6 frames shield stun

Up Air

Start

14

End

16

Total

54 frames

Auto Cancel Before14
Auto Cancel After44
L-Canceled Land Lag12
Land Lag25

Down Air

Start

14

End

17

Total

43 frames

Auto Cancel Before1
Auto Cancel After39
IASA43
L-Canceled Land Lag12
Land Lag24

Special

Nayru's Love

Start

12

End

27

Total

59 frames

Notesinvulnerable frames 4-11, reflects frames 4-41. 7 hitboxes first 6 doing 1% or 2%, last hit doing 4% or 5%

Farores Wind

Start

10

End

11

Total

114 frames

Land Lag30
Notesinvulnerable frames 33-53. aim at frame 33

Din's Fire

Start

60

End

62

Total

77 frames

Noteslisted is the fastest din's fuire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged

Transform

Start

34

End

43

Total

69 frames

Notesinvulnerable frames 34-43, shiek comes out frame 44

Din's Fire (Air)

Start

60

End

62

Total

77 frames

Noteslisted is the fastest din's fuire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged

Farores Wind (Air)

Start

10

End

11

Total

114 frames

Land Lag30
Notesinvulnerable frames 33-53. aim at frame 33

Transform (Air)

Start

34

End

43

Total

69 frames

Notesinvulnerable frames 34-43, shiek comes out frame 44

Throw

Up throw

There is no GIF available

Start

0

End

0

Total

49 frames

Down throw

There is no GIF available

Start

24

End

49

Total

64 frames

Back throw

There is no GIF available

Start

0

End

0

Total

49 frames

Forward throw

There is no GIF available

Start

0

End

0

Total

49 frames

Dodge

Roll backwards

Start

4

End

19

Total

31 frames

Spotdodge

Start

3

End

20

Total

32 frames

Airdodge

Start

4

End

19

Total

49 frames

Roll forwards

Start

4

End

19

Total

31 frames

Uncategorised

unknown

There is no GIF available

Start

End

Total

0 frames

Edge attack

There is no GIF available

Start

End

Total

0 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Grab

Start

12

End

13

Total

30 frames

Dashgrab

Start

12

End

13

Total

40 frames

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 8 Distance: 16.6 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 9 Distance: 16.6 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 17-19 (Behind), 25-27 (Front) Invincible: 1-27

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 17-18 (Front), 25-26 (Behind) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 12 Distance: 14.4 ft Invincible: 1-19

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 12 Distance: 14.4 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 10 Distance: 14.4 ft Invincible: 1-19

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 3 Distance: 15.6 ft Invincible: 1-19

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1