Zelda - Din's Fire

Hitbox Viewer
Animation by Emi House
1/
FPS
unknown
0
1
77
Frame Data
First Active60
Last Active62
Total77 frames
Damage8%
Notes
listed is the fastest din's fire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged
Attributes
NameValue
Start60
End62
Total Frames77
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
unknown
NameValue
HitboxAll Hitboxes
Damage8
Angle70
Base Knockback40
Knockback Growth60
Set Knockback0
EffectFlame
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser68%
Captain Falcon63%
Donkey Kong67%
Dr. Mario62%
Falco55%
Fox53%
Ganondorf65%
Ice Climbers58%
Jigglypuff48%
Kirby52%
Link63%
Luigi62%
Mario62%
Marth58%
Mewtwo57%
Mr. Game & Watch48%
Ness60%
Peach59%
Pichu46%
Pikachu55%
Roy57%
Samus65%
Sheik59%
Yoshi65%
Young Link57%
Zelda59%
Crouch-Cancel
120 units of knockback
Bowser171%
Captain Falcon161%
Donkey Kong169%
Dr. Mario157%
Falco141%
Fox137%
Ganondorf165%
Ice Climbers147%
Jigglypuff124%
Kirby133%
Link161%
Luigi157%
Mario157%
Marth147%
Mewtwo145%
Mr. Game & Watch124%
Ness152%
Peach149%
Pichu120%
Pikachu141%
Roy145%
Samus166%
Sheik149%
Yoshi164%
Young Link145%
Zelda149%