Zelda - Down Smash

Hitbox Viewer
Animation by Emi House
1/
FPS
f4–7
f13–16
1
4
7
13
16
39
Frame Data
First Active4
Last Active16
Total39 frames
Damage11%
IASA32
Notes
front hit active frames 4-7, back hit frames 13-16
Attributes
NameValue
Start4
End16
Total Frames39
IASA32
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 4 - 7
NameValue
HitboxAll Hitboxes
Damage11
Angle30
Base Knockback20
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
Frames: 13 - 16
NameValue
HitboxAll Hitboxes
Damage11
Angle30
Base Knockback20
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser48%
Captain Falcon44%
Donkey Kong47%
Dr. Mario43%
Falco38%
Fox36%
Ganondorf45%
Ice Climbers40%
Jigglypuff32%
Kirby35%
Link44%
Luigi43%
Mario43%
Marth40%
Mewtwo39%
Mr. Game & Watch32%
Ness41%
Peach40%
Pichu31%
Pikachu38%
Roy39%
Samus46%
Sheik40%
Yoshi45%
Young Link39%
Zelda40%
Crouch-Cancel
120 units of knockback
Bowser101%
Captain Falcon94%
Donkey Kong99%
Dr. Mario92%
Falco82%
Fox79%
Ganondorf96%
Ice Climbers86%
Jigglypuff71%
Kirby76%
Link94%
Luigi92%
Mario92%
Marth85%
Mewtwo84%
Mr. Game & Watch71%
Ness89%
Peach87%
Pichu69%
Pikachu82%
Roy84%
Samus97%
Sheik87%
Yoshi96%
Young Link84%
Zelda87%