Zelda - Forward Tilt (Down)

Hitbox Viewer
Animation by Emi House
1/
FPS
f12–14
1
12
14
37
Frame Data
First Active12
Last Active14
Total37 frames
Damage13 / 12 / 11%
IASA37
Attributes
NameValue
Start12
End14
Total Frames37
IASA37
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 12 - 14
NameValue
Hitbox
id0
Damage13
Angle110
Base Knockback50
Knockback Growth88
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id1
Damage12
Angle361
Base Knockback50
Knockback Growth88
Set Knockback0
EffectSlash
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id2
Damage11
Angle361
Base Knockback50
Knockback Growth88
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser4%
Captain Falcon3%
Donkey Kong4%
Dr. Mario3%
Falco1%
Fox1%
Ganondorf4%
Ice Climbers2%
Jigglypuff0%
Kirby1%
Link3%
Luigi3%
Mario3%
Marth2%
Mewtwo2%
Mr. Game & Watch0%
Ness2%
Peach2%
Pichu0%
Pikachu1%
Roy2%
Samus4%
Sheik2%
Yoshi3%
Young Link2%
Zelda2%
Crouch-Cancel
120 units of knockback
Bowser51%
Captain Falcon47%
Donkey Kong50%
Dr. Mario46%
Falco40%
Fox39%
Ganondorf49%
Ice Climbers43%
Jigglypuff34%
Kirby37%
Link47%
Luigi46%
Mario46%
Marth42%
Mewtwo42%
Mr. Game & Watch34%
Ness44%
Peach43%
Pichu33%
Pikachu40%
Roy42%
Samus49%
Sheik43%
Yoshi48%
Young Link42%
Zelda43%